InfiniTime/src/displayapp/screens/StopWatch.h

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C
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#pragma once
#include "Screen.h"
#include "components/datetime/DateTimeController.h"
#include "../LittleVgl.h"
#include "FreeRTOS.h"
#include "portmacro_cmsis.h"
#include <array>
namespace Pinetime::Applications::Screens {
enum class States { INIT, RUNNING, HALTED };
enum class Events { PLAY, PAUSE, STOP };
struct TimeSeparated_t {
int mins;
int secs;
int msecs;
};
template <int N> struct LapTextBuffer_t {
LapTextBuffer_t() : _arr {}, currentSz {}, capacity {N}, head {-1} {
}
void addLaps(const TimeSeparated_t& timeVal) {
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head++;
head %= capacity;
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_arr[head] = timeVal;
if (currentSz < capacity) {
currentSz++;
}
}
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void clearBuffer() {
_arr = {};
currentSz = 0;
head = -1;
}
// Optional return type would be much more appropriate here
TimeSeparated_t* operator[](std::size_t idx) {
// Sanity check for out-of-bounds
if (idx >= 0 && idx < capacity) {
if (idx < currentSz) {
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const auto transformed_idx = (head - idx) % capacity;
return (&_arr[transformed_idx]);
}
}
return nullptr;
}
private:
std::array<TimeSeparated_t, N> _arr;
uint8_t currentSz;
uint8_t capacity;
int8_t head;
};
class StopWatch : public Screen {
public:
StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dateTime);
~StopWatch() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(uint16_t x, uint16_t y) override;
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void playPauseBtnEventHandler(lv_event_t event);
void stopLapBtnEventHandler(lv_event_t event);
private:
const Pinetime::Controllers::DateTime& dateTime;
bool running;
States currentState;
Events currentEvent;
TickType_t startTime;
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TickType_t oldTimeElapsed;
TimeSeparated_t currentTimeSeparated; // Holds Mins, Secs, millisecs
LapTextBuffer_t<2> lapBuffer;
int lapNr;
bool lapPressed;
lv_obj_t *time, *msecTime, *btnPlayPause, *btnStopLap, *txtPlayPause, *txtStopLap;
lv_obj_t *lapOneText, *lapTwoText;
};
}