InfiniTime/src/displayapp/screens/settings/SettingSetTime.h

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#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/datetime/DateTimeController.h"
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingSetTime : public Screen {
public:
SettingSetTime(DisplayApp* app,
Pinetime::Controllers::DateTime& dateTimeController,
Pinetime::Controllers::Settings& settingsController);
~SettingSetTime() override;
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void HandleButtonPress(lv_obj_t* object, lv_event_t event);
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private:
Controllers::DateTime& dateTimeController;
Controllers::Settings& settingsController;
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void setHourLabels();
int hoursValue;
int minutesValue;
lv_obj_t* lblHours;
lv_obj_t* lblMinutes;
lv_obj_t* lblampm;
lv_obj_t* btnHoursPlus;
lv_obj_t* btnHoursMinus;
lv_obj_t* btnMinutesPlus;
lv_obj_t* btnMinutesMinus;
lv_obj_t* btnSetTime;
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};
}
}
}