InfiniTime/src/displayapp/screens/StopWatch.h

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#pragma once
#include "Screen.h"
#include "components/datetime/DateTimeController.h"
#include "../LittleVgl.h"
#include <chrono>
namespace Pinetime::Applications::Screens {
enum class States { INIT, RUNNING, HALTED };
enum class Events { PLAY, PAUSE, STOP };
class StopWatch : public Screen {
public:
StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dateTime);
~StopWatch() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(uint16_t x, uint16_t y) override;
private:
using timeUnit = std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>;
const Pinetime::Controllers::DateTime& dateTime;
bool running;
States currentState;
Events currentEvent;
timeUnit startTime;
int64_t timeElapsed;
lv_obj_t *time, *msecTime;
};
}