InfiniTime/src/displayapp/screens/Tile.h

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#pragma once
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#include <lvgl/lvgl.h>
#include <cstdint>
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#include <memory>
#include "Screen.h"
#include "../Apps.h"
#include "components/datetime/DateTimeController.h"
#include "components/settings/Settings.h"
#include "components/datetime/DateTimeController.h"
#include "components/battery/BatteryController.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Tile : public Screen {
public:
struct Applications {
const char* icon;
Pinetime::Applications::Apps application;
};
explicit Tile(uint8_t screenID,
uint8_t numScreens,
DisplayApp* app,
Controllers::Settings& settingsController,
Pinetime::Controllers::Battery& batteryController,
Controllers::DateTime& dateTimeController,
std::array<Applications, 6>& applications);
~Tile() override;
bool Refresh() override;
void UpdateScreen();
void OnObjectEvent(lv_obj_t* obj, lv_event_t event, uint32_t buttonId);
private:
Pinetime::Controllers::Battery& batteryController;
Controllers::DateTime& dateTimeController;
lv_task_t* taskUpdate;
lv_obj_t* label_time;
lv_obj_t* batteryIcon;
lv_point_t pageIndicatorBasePoints[2];
lv_point_t pageIndicatorPoints[2];
lv_obj_t* pageIndicatorBase;
lv_obj_t* pageIndicator;
lv_obj_t* btnm1;
const char* btnmMap[8];
Pinetime::Applications::Apps apps[6];
};
}
}
}