InfiniTime/src/displayapp/screens/Motion.h

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#pragma once
#include <cstdint>
#include <chrono>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <components/motion/MotionController.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Motion : public Screen {
public:
Motion(DisplayApp* app, Controllers::MotionController& motionController);
~Motion() override;
bool Refresh() override;
bool OnButtonPushed() override;
private:
Controllers::MotionController& motionController;
lv_obj_t* chart;
lv_chart_series_t* ser1;
lv_chart_series_t* ser2;
lv_chart_series_t* ser3;
lv_obj_t* label;
lv_obj_t* labelStep;
static constexpr uint8_t nbStepsBufferSize = 9;
char nbStepsBuffer[nbStepsBufferSize + 1];
bool running = true;
};
}
}
}