InfiniTime/src/displayapp/screens/Brightness.h

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#pragma once
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#include <lvgl/src/lv_core/lv_obj.h>
#include <cstdint>
#include "Screen.h"
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#include "components/brightness/BrightnessController.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Brightness : public Screen {
public:
Brightness(DisplayApp* app, Controllers::BrightnessController& brightness);
~Brightness() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
void OnValueChanged();
private:
bool running = true;
Controllers::BrightnessController& brightness;
lv_obj_t * slider_label;
lv_obj_t * slider;
const char* LevelToString(Controllers::BrightnessController::Levels level);
uint8_t LevelToInt(Controllers::BrightnessController::Levels level);
void SetValue(uint8_t value);
void SetValue();
};
}
}
}