InfiniTime/src/components/motor/MotorController.cpp

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#include "MotorController.h"
#include <hal/nrf_gpio.h>
#include "systemtask/SystemTask.h"
#include "app_timer.h"
APP_TIMER_DEF(shortVibTimer);
APP_TIMER_DEF(longVibTimer);
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using namespace Pinetime::Controllers;
MotorController::MotorController(Controllers::Settings& settingsController) : settingsController {settingsController} {
}
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void MotorController::Init() {
nrf_gpio_cfg_output(pinMotor);
nrf_gpio_pin_set(pinMotor);
app_timer_init();
app_timer_create(&shortVibTimer, APP_TIMER_MODE_SINGLE_SHOT, vibrate);
app_timer_create(&longVibTimer, APP_TIMER_MODE_REPEATED, vibrate);
isBusy = false;
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}
void MotorController::RunForDuration(uint8_t motorDuration) {
if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF || isBusy)
return;
nrf_gpio_pin_clear(pinMotor);
/* Start timer for motorDuration miliseconds and timer triggers vibrate() when it finishes*/
app_timer_start(shortVibTimer, APP_TIMER_TICKS(motorDuration), NULL);
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}
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void MotorController::startRunning(uint8_t motorDuration) {
if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF || isBusy )
return;
//prevent other vibrations while running
isBusy = true;
nrf_gpio_pin_clear(pinMotor);
app_timer_start(longVibTimer, APP_TIMER_TICKS(motorDuration), NULL);
}
void MotorController::stopRunning() {
app_timer_stop(longVibTimer);
nrf_gpio_pin_set(pinMotor);
isBusy = false;
}
void MotorController::vibrate(void* p_context) {
if (nrf_gpio_pin_out_read(pinMotor) == 0) {
nrf_gpio_pin_set(pinMotor);
} else {
nrf_gpio_pin_clear(pinMotor);
}
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}