2021-02-24 14:40:24 -05:00
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#pragma once
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#include <lvgl/src/lv_core/lv_obj.h>
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#include <chrono>
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#include <cstdint>
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#include <memory>
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#include "Screen.h"
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#include "ScreenList.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/battery/BatteryController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/NotificationManager.h"
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namespace Pinetime {
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namespace Controllers {
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class Settings;
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class Battery;
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class Ble;
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class NotificationManager;
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}
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namespace Applications {
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namespace Screens {
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class WatchFaceAnalog : public Screen {
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public:
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WatchFaceAnalog(DisplayApp* app,
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Controllers::DateTime& dateTimeController,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::NotificationManager& notificationManager,
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Controllers::Settings& settingsController);
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2021-04-18 13:28:14 -04:00
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~WatchFaceAnalog() override;
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bool Refresh() override;
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private:
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uint8_t sHour, sMinute, sSecond;
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uint8_t hour;
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uint8_t minute;
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uint8_t second;
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Pinetime::Controllers::DateTime::Months month;
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uint8_t day;
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Pinetime::Controllers::DateTime::Days dayOfWeek;
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Pinetime::Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown;
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Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown;
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uint8_t currentDay = 0;
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DirtyValue<float> batteryPercentRemaining {0};
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DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime;
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DirtyValue<bool> notificationState {false};
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lv_obj_t* hour_body;
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lv_obj_t* hour_body_trace;
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lv_obj_t* minute_body;
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lv_obj_t* minute_body_trace;
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lv_obj_t* second_body;
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// ##
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lv_point_t hour_point[2];
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lv_point_t hour_point_trace[2];
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lv_point_t minute_point[2];
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lv_point_t minute_point_trace[2];
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lv_point_t second_point[2];
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// ##
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lv_style_t hour_line_style;
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lv_style_t hour_line_style_trace;
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lv_style_t minute_line_style;
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lv_style_t minute_line_style_trace;
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lv_style_t second_line_style;
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lv_obj_t* label_date_day;
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lv_obj_t* batteryIcon;
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lv_obj_t* notificationIcon;
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Controllers::DateTime& dateTimeController;
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Controllers::Battery& batteryController;
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Controllers::Ble& bleController;
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Controllers::NotificationManager& notificationManager;
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Controllers::Settings& settingsController;
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void UpdateClock();
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};
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}
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}
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}
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