InfiniTime/src/displayapp/screens/StopWatch.cpp

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#include "StopWatch.h"
#include "Screen.h"
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#include "Symbols.h"
#include "lvgl/lvgl.h"
#include "projdefs.h"
#include "FreeRTOSConfig.h"
#include "task.h"
#include <tuple>
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using namespace Pinetime::Applications::Screens;
// Anonymous namespace for local functions
namespace {
std::tuple<int, int, int> convertTicksToTimeSegments(const TickType_t timeElapsed) {
const int timeElapsedMillis = (static_cast<float>(timeElapsed) / static_cast<float>(configTICK_RATE_HZ)) * 1000;
const int milliSecs = (timeElapsedMillis % 1000) / 10; // Get only the first two digits and ignore the last
const int secs = (timeElapsedMillis / 1000) % 60;
const int mins = (timeElapsedMillis / 1000) / 60;
return std::make_tuple(mins, secs, milliSecs);
}
TickType_t calculateDelta(const TickType_t startTime, const TickType_t currentTime) {
TickType_t delta = 0;
// Take care of overflow
if (startTime > currentTime) {
delta = 0xffffffff - startTime;
delta += (currentTime + 1);
} else {
delta = currentTime - startTime;
}
return delta;
}
}
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static void play_pause_event_handler(lv_obj_t* obj, lv_event_t event) {
StopWatch* stopWatch = static_cast<StopWatch*>(obj->user_data);
stopWatch->playPauseBtnEventHandler(event);
}
StopWatch::StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dateTime)
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: Screen(app), dateTime {dateTime}, running {true}, currentState {States::INIT}, currentEvent {Events::STOP}, startTime {},
oldTimeElapsed {} {
time = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_extrabold_compressed);
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lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -50);
msecTime = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(msecTime, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_bold_20);
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lv_obj_align(msecTime, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 113, 0);
btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
btnPlayPause->user_data = this;
lv_obj_set_event_cb(btnPlayPause, play_pause_event_handler);
lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
txtPlayPause = lv_label_create(btnPlayPause, nullptr);
lv_label_set_text(txtPlayPause, Symbols::play);
}
StopWatch::~StopWatch() {
lv_obj_clean(lv_scr_act());
}
bool StopWatch::Refresh() {
switch (currentState) {
// Init state when an user first opens the app
// and when a stop/reset button is pressed
case States::INIT: {
// The initial default value
lv_label_set_text(time, "00:00");
lv_label_set_text(msecTime, "00");
if (currentEvent == Events::PLAY) {
startTime = xTaskGetTickCount();
currentState = States::RUNNING;
}
break;
}
case States::RUNNING: {
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lv_label_set_text(txtPlayPause, Symbols::pause);
const auto timeElapsed = calculateDelta(startTime, xTaskGetTickCount());
const auto timeSeparated = convertTicksToTimeSegments((oldTimeElapsed + timeElapsed));
lv_label_set_text_fmt(time, "%02d:%02d", std::get<0>(timeSeparated), std::get<1>(timeSeparated));
lv_label_set_text_fmt(msecTime, "%02d", std::get<2>(timeSeparated));
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if (currentEvent == Events::PAUSE) {
// Reset the start time
startTime = 0;
// Store the current time elapsed in cache
oldTimeElapsed += timeElapsed;
currentState = States::HALTED;
}
break;
}
case States::HALTED: {
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lv_label_set_text(txtPlayPause, Symbols::play);
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if (currentEvent == Events::PLAY) {
startTime = xTaskGetTickCount();
currentState = States::RUNNING;
}
break;
}
}
return running;
}
bool StopWatch::OnButtonPushed() {
running = false;
return true;
}
bool StopWatch::OnTouchEvent(uint16_t x, uint16_t y) {
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if (y < 60) {
playPauseBtnEventHandler(LV_EVENT_CLICKED);
}
return true;
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}
void StopWatch::playPauseBtnEventHandler(lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
if (currentState == States::INIT) {
currentEvent = Events::PLAY;
} else {
// Simple Toggle for play/pause
currentEvent = (currentEvent == Events::PLAY ? Events::PAUSE : Events::PLAY);
}
}
}