InfiniTime/src/touchhandler/TouchHandler.h

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#pragma once
#include "drivers/Cst816s.h"
#include "displayapp/TouchEvents.h"
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namespace Pinetime {
namespace Components {
class LittleVgl;
}
namespace Drivers {
class Cst816S;
}
namespace Controllers {
class TouchHandler {
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public:
explicit TouchHandler(Drivers::Cst816S&, Components::LittleVgl&);
void CancelTap();
bool GetNewTouchInfo();
void UpdateLvglTouchPoint();
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bool IsTouching() const {
return info.touching;
}
uint8_t GetX() const {
return info.x;
}
uint8_t GetY() const {
return info.y;
}
Pinetime::Applications::TouchEvents GestureGet();
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private:
Pinetime::Drivers::Cst816S::TouchInfos info;
Pinetime::Drivers::Cst816S& touchPanel;
Pinetime::Components::LittleVgl& lvgl;
Pinetime::Applications::TouchEvents gesture;
bool isCancelled = false;
bool gestureReleased = true;
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};
}
}