InfiniTime/src/DisplayApp/DisplayApp.cpp

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#include "DisplayApp.h"
#include <FreeRTOS.h>
#include <task.h>
#include <libraries/log/nrf_log.h>
#include <boards.h>
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#include <nrf_font.h>
#include <queue.h>
#include <Components/DateTime/DateTimeController.h>
#include <drivers/Cst816s.h>
#include <string>
#include <lvgl/lvgl.h>
#include <DisplayApp/Screens/Tile.h>
#include <DisplayApp/Screens/Message.h>
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#include <DisplayApp/Screens/Meter.h>
#include <DisplayApp/Screens/Gauge.h>
#include <DisplayApp/Screens/Brightness.h>
#include <DisplayApp/Screens/ScreenList.h>
#include <Components/Ble/NotificationManager.h>
#include "../SystemTask/SystemTask.h"
using namespace Pinetime::Applications;
DisplayApp::DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &touchPanel,
Controllers::Battery &batteryController, Controllers::Ble &bleController,
Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog,
System::SystemTask &systemTask,
Pinetime::Controllers::NotificationManager& notificationManager) :
lcd{lcd},
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lvgl{lvgl},
batteryController{batteryController},
bleController{bleController},
dateTimeController{dateTimeController},
watchdog{watchdog},
touchPanel{touchPanel},
currentScreen{new Screens::Clock(this, dateTimeController, batteryController, bleController) },
systemTask{systemTask},
notificationManager{notificationManager} {
msgQueue = xQueueCreate(queueSize, itemSize);
onClockApp = true;
modal.reset(new Screens::Modal(this));
}
void DisplayApp::Start() {
if (pdPASS != xTaskCreate(DisplayApp::Process, "DisplayApp", 512, this, 0, &taskHandle))
APP_ERROR_HANDLER(NRF_ERROR_NO_MEM);
}
void DisplayApp::Process(void *instance) {
auto *app = static_cast<DisplayApp *>(instance);
NRF_LOG_INFO("DisplayApp task started!");
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app->InitHw();
// Send a dummy notification to unlock the lvgl display driver for the first iteration
xTaskNotifyGive(xTaskGetCurrentTaskHandle());
while (1) {
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app->Refresh();
}
}
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void DisplayApp::InitHw() {
brightnessController.Init();
}
uint32_t acc = 0;
uint32_t count = 0;
bool toggle = true;
void DisplayApp::Refresh() {
TickType_t queueTimeout;
switch (state) {
case States::Idle:
IdleState();
queueTimeout = portMAX_DELAY;
break;
case States::Running:
RunningState();
queueTimeout = 20;
break;
}
Messages msg;
if (xQueueReceive(msgQueue, &msg, queueTimeout)) {
switch (msg) {
case Messages::GoToSleep:
brightnessController.Backup();
while(brightnessController.Level() != Controllers::BrightnessController::Levels::Off) {
brightnessController.Lower();
vTaskDelay(100);
}
lcd.DisplayOff();
lcd.Sleep();
touchPanel.Sleep();
state = States::Idle;
break;
case Messages::GoToRunning:
lcd.Wakeup();
touchPanel.Wakeup();
lcd.DisplayOn();
brightnessController.Restore();
state = States::Running;
break;
case Messages::UpdateDateTime:
// modal->Show();
break;
case Messages::UpdateBleConnection:
// clockScreen.SetBleConnectionState(bleController.IsConnected() ? Screens::Clock::BleConnectionStates::Connected : Screens::Clock::BleConnectionStates::NotConnected);
break;
case Messages::UpdateBatteryLevel:
// clockScreen.SetBatteryPercentRemaining(batteryController.PercentRemaining());
break;
case Messages::NewNotification: {
auto notification = notificationManager.Pop();
modal->Show(notification.message.data());
}
break;
case Messages::TouchEvent: {
if (state != States::Running) break;
auto gesture = OnTouchEvent();
if(!currentScreen->OnTouchEvent(gesture)) {
switch (gesture) {
case TouchEvents::SwipeUp:
currentScreen->OnButtonPushed();
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
break;
case TouchEvents::SwipeDown:
currentScreen->OnButtonPushed();
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
break;
default:
break;
}
}
}
break;
case Messages::ButtonPushed:
if(onClockApp)
systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
else {
auto buttonUsedByApp = currentScreen->OnButtonPushed();
if (!buttonUsedByApp) {
systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
} else {
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
}
}
// lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
// currentScreen.reset(nullptr);
// if(toggle) {
// currentScreen.reset(new Screens::Tile(this));
// toggle = false;
// } else {
// currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController));
// toggle = true;
// }
break;
}
}
}
void DisplayApp::RunningState() {
// clockScreen.SetCurrentDateTime(dateTimeController.CurrentDateTime());
if(!currentScreen->Refresh()) {
currentScreen.reset(nullptr);
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
onClockApp = false;
switch(nextApp) {
case Apps::None:
case Apps::Launcher: currentScreen.reset(new Screens::Tile(this)); break;
case Apps::Clock:
currentScreen.reset(new Screens::Clock(this, dateTimeController, batteryController, bleController));
onClockApp = true;
break;
// case Apps::Test: currentScreen.reset(new Screens::Message(this)); break;
case Apps::SysInfo: currentScreen.reset(new Screens::ScreenList(this, dateTimeController, batteryController, brightnessController, watchdog)); break;
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case Apps::Meter: currentScreen.reset(new Screens::Meter(this)); break;
case Apps::Gauge: currentScreen.reset(new Screens::Gauge(this)); break;
case Apps::Brightness : currentScreen.reset(new Screens::Brightness(this, brightnessController)); break;
}
nextApp = Apps::None;
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}
lv_task_handler();
}
void DisplayApp::IdleState() {
}
void DisplayApp::PushMessage(DisplayApp::Messages msg) {
BaseType_t xHigherPriorityTaskWoken;
xHigherPriorityTaskWoken = pdFALSE;
xQueueSendFromISR(msgQueue, &msg, &xHigherPriorityTaskWoken);
if (xHigherPriorityTaskWoken) {
/* Actual macro used here is port specific. */
// TODO : should I do something here?
}
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}
TouchEvents DisplayApp::OnTouchEvent() {
auto info = touchPanel.GetTouchInfo();
if(info.isTouch) {
switch(info.gesture) {
case Pinetime::Drivers::Cst816S::Gestures::SingleTap:
lvgl.SetNewTapEvent(info.x, info.y);
return TouchEvents::Tap;
case Pinetime::Drivers::Cst816S::Gestures::LongPress:
return TouchEvents::LongTap;
case Pinetime::Drivers::Cst816S::Gestures::DoubleTap:
return TouchEvents::DoubleTap;
case Pinetime::Drivers::Cst816S::Gestures::SlideRight:
return TouchEvents::SwipeRight;
case Pinetime::Drivers::Cst816S::Gestures::SlideLeft:
return TouchEvents::SwipeLeft;
case Pinetime::Drivers::Cst816S::Gestures::SlideDown:
return TouchEvents::SwipeDown;
case Pinetime::Drivers::Cst816S::Gestures::SlideUp:
return TouchEvents::SwipeUp;
case Pinetime::Drivers::Cst816S::Gestures::None:
default:
return TouchEvents::None;
}
}
return TouchEvents::None;
}
void DisplayApp::StartApp(DisplayApp::Apps app) {
nextApp = app;
}
void DisplayApp::SetFullRefresh(DisplayApp::FullRefreshDirections direction) {
switch(direction){
case DisplayApp::FullRefreshDirections::Down:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
break;
case DisplayApp::FullRefreshDirections::Up:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
break;
default: break;
}
}