InfiniTime/src/displayapp/screens/BatteryInfo.h

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#pragma once
#include <cstdint>
#include "Screen.h"
#include <lvgl/lvgl.h>
namespace Pinetime {
namespace Controllers {
class Battery;
}
namespace Applications {
namespace Screens {
class BatteryInfo : public Screen {
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public:
BatteryInfo(DisplayApp* app, Pinetime::Controllers::Battery& batteryController);
~BatteryInfo() override;
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void Refresh() override;
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private:
Pinetime::Controllers::Battery& batteryController;
lv_obj_t* voltage;
lv_obj_t* percent;
lv_obj_t* charging_bar;
lv_obj_t* status;
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lv_task_t* taskRefresh;
uint8_t batteryPercent = 0;
uint16_t batteryVoltage = 0;
};
}
}
}