InfiniTime/src/components/motion/MotionController.h

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#pragma once
#include <cstdint>
namespace Pinetime {
namespace Controllers {
class MotionController {
public:
void Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps);
uint16_t X() const { return x; }
uint16_t Y() const { return y; }
uint16_t Z() const { return z; }
uint32_t NbSteps() const { return nbSteps; }
bool ShouldWakeUp(bool isSleeping);
private:
uint32_t nbSteps;
int16_t x;
int16_t y;
int16_t z;
int16_t lastYForWakeUp = 0;
};
}
}