InfiniTime/src/components/settings/Settings.h

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#pragma once
#include <cstdint>
#include <bitset>
#include "components/datetime/DateTimeController.h"
#include "components/brightness/BrightnessController.h"
#include "components/fs/FS.h"
#include "drivers/Cst816s.h"
namespace Pinetime {
namespace Controllers {
class Settings {
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public:
enum class ClockType : uint8_t { H24, H12 };
enum class Vibration : uint8_t { ON, OFF };
enum class WakeUpMode : uint8_t {
SingleTap = 0,
DoubleTap = 1,
RaiseWrist = 2,
};
Settings(Pinetime::Controllers::FS& fs);
void Init();
void SaveSettings();
void SetClockFace(uint8_t face) {
if (face != settings.clockFace) {
settingsChanged = true;
}
settings.clockFace = face;
};
uint8_t GetClockFace() const {
return settings.clockFace;
};
void SetAppMenu(uint8_t menu) {
appMenu = menu;
};
uint8_t GetAppMenu() {
return appMenu;
};
void SetSettingsMenu(uint8_t menu) {
settingsMenu = menu;
};
uint8_t GetSettingsMenu() const {
return settingsMenu;
};
void SetClockType(ClockType clocktype) {
if (clocktype != settings.clockType) {
settingsChanged = true;
}
settings.clockType = clocktype;
};
ClockType GetClockType() const {
return settings.clockType;
};
void SetVibrationStatus(Vibration status) {
if (status != settings.vibrationStatus) {
settingsChanged = true;
}
settings.vibrationStatus = status;
};
Vibration GetVibrationStatus() const {
return settings.vibrationStatus;
};
void SetScreenTimeOut(uint32_t timeout) {
if (timeout != settings.screenTimeOut) {
settingsChanged = true;
}
settings.screenTimeOut = timeout;
};
uint32_t GetScreenTimeOut() const {
return settings.screenTimeOut;
};
void setWakeUpMode(WakeUpMode wakeUp, bool enabled) {
if (!isWakeUpModeOn(wakeUp)) {
settingsChanged = true;
}
settings.wakeUpMode.set(static_cast<size_t>(wakeUp), enabled);
// Handle special behavior
if (enabled) {
switch (wakeUp) {
case WakeUpMode::SingleTap:
settings.wakeUpMode.set(static_cast<size_t>(WakeUpMode::DoubleTap), false);
break;
case WakeUpMode::DoubleTap:
settings.wakeUpMode.set(static_cast<size_t>(WakeUpMode::SingleTap), false);
break;
case WakeUpMode::RaiseWrist:
break;
}
}
};
std::bitset<3> getWakeUpModes() const {
return settings.wakeUpMode;
}
bool isWakeUpModeOn(const WakeUpMode mode) const {
return getWakeUpModes()[static_cast<size_t>(mode)];
}
void SetBrightness(Controllers::BrightnessController::Levels level) {
if (level != settings.brightLevel) {
settingsChanged = true;
}
settings.brightLevel = level;
};
Controllers::BrightnessController::Levels GetBrightness() const {
return settings.brightLevel;
};
void SetStepsGoal( uint32_t goal ) {
if ( goal != settings.stepsGoal ) {
settingsChanged = true;
}
settings.stepsGoal = goal;
};
uint32_t GetStepsGoal() const { return settings.stepsGoal; };
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private:
Pinetime::Controllers::FS& fs;
static constexpr uint32_t settingsVersion = 0x0001;
struct SettingsData {
uint32_t version = settingsVersion;
uint32_t stepsGoal = 10000;
uint32_t screenTimeOut = 15000;
ClockType clockType = ClockType::H24;
Vibration vibrationStatus = Vibration::ON;
uint8_t clockFace = 0;
std::bitset<3> wakeUpMode {0};
Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium;
};
SettingsData settings;
bool settingsChanged = false;
uint8_t appMenu = 0;
uint8_t settingsMenu = 0;
void LoadSettingsFromFile();
void SaveSettingsToFile();
};
}
}