InfiniTime/src/components/motion/MotionController.h

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#pragma once
#include <cstdint>
namespace Pinetime {
namespace Controllers {
class MotionController {
public:
void Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps);
int16_t X() const {
return x;
}
int16_t Y() const {
return y;
}
int16_t Z() const {
return z;
}
uint32_t NbSteps() const {
return nbSteps;
}
bool ShouldWakeUp(bool isSleeping);
void IsSensorOk(bool isOk);
bool IsSensorOk() const {
return isSensorOk;
}
private:
uint32_t nbSteps;
int16_t x;
int16_t y;
int16_t z;
int16_t lastYForWakeUp = 0;
bool isSensorOk = false;
};
}
}