Notifications: use motorController object instead of class function
We get the motoroController object, so store and use it.
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@ -17,6 +17,7 @@ Notifications::Notifications(DisplayApp* app,
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: Screen(app),
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notificationManager {notificationManager},
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alertNotificationService {alertNotificationService},
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motorController {motorController},
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systemTask {systemTask},
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mode {mode} {
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notificationManager.ClearNewNotificationFlag();
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@ -29,7 +30,8 @@ Notifications::Notifications(DisplayApp* app,
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notification.category,
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notificationManager.NbNotifications(),
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mode,
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alertNotificationService);
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alertNotificationService,
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motorController);
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validDisplay = true;
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} else {
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currentItem = std::make_unique<NotificationItem>("Notification",
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@ -38,7 +40,8 @@ Notifications::Notifications(DisplayApp* app,
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notification.category,
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notificationManager.NbNotifications(),
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Modes::Preview,
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alertNotificationService);
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alertNotificationService,
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motorController);
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}
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if (mode == Modes::Preview) {
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@ -66,7 +69,7 @@ Notifications::Notifications(DisplayApp* app,
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Notifications::~Notifications() {
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lv_task_del(taskRefresh);
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// make sure we stop any vibrations before exiting
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Controllers::MotorController::StopRinging();
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motorController.StopRinging();
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systemTask.PushMessage(System::Messages::EnableSleeping);
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lv_obj_clean(lv_scr_act());
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}
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@ -87,7 +90,7 @@ void Notifications::Refresh() {
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void Notifications::OnPreviewInteraction() {
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systemTask.PushMessage(System::Messages::EnableSleeping);
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Controllers::MotorController::StopRinging();
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motorController.StopRinging();
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if (timeoutLine != nullptr) {
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lv_obj_del(timeoutLine);
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timeoutLine = nullptr;
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@ -125,7 +128,8 @@ bool Notifications::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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previousNotification.category,
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notificationManager.NbNotifications(),
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mode,
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alertNotificationService);
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alertNotificationService,
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motorController);
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}
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return true;
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case Pinetime::Applications::TouchEvents::SwipeUp: {
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@ -150,7 +154,8 @@ bool Notifications::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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nextNotification.category,
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notificationManager.NbNotifications(),
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mode,
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alertNotificationService);
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alertNotificationService,
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motorController);
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}
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return true;
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default:
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@ -171,8 +176,9 @@ Notifications::NotificationItem::NotificationItem(const char* title,
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Controllers::NotificationManager::Categories category,
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uint8_t notifNb,
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Modes mode,
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Pinetime::Controllers::AlertNotificationService& alertNotificationService)
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: mode {mode}, alertNotificationService {alertNotificationService} {
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Pinetime::Controllers::AlertNotificationService& alertNotificationService,
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Pinetime::Controllers::MotorController& motorController)
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: mode {mode}, alertNotificationService {alertNotificationService}, motorController {motorController} {
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lv_obj_t* container1 = lv_cont_create(lv_scr_act(), NULL);
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lv_obj_set_style_local_bg_color(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x222222));
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@ -269,7 +275,7 @@ void Notifications::NotificationItem::OnCallButtonEvent(lv_obj_t* obj, lv_event_
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return;
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}
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Controllers::MotorController::StopRinging();
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motorController.StopRinging();
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if (obj == bt_accept) {
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alertNotificationService.AcceptIncomingCall();
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@ -39,7 +39,8 @@ namespace Pinetime {
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Controllers::NotificationManager::Categories,
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uint8_t notifNb,
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Modes mode,
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Pinetime::Controllers::AlertNotificationService& alertNotificationService);
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Pinetime::Controllers::AlertNotificationService& alertNotificationService,
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Pinetime::Controllers::MotorController& motorController);
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~NotificationItem();
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bool IsRunning() const {
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return running;
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@ -56,6 +57,7 @@ namespace Pinetime {
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lv_obj_t* label_reject;
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Modes mode;
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Pinetime::Controllers::AlertNotificationService& alertNotificationService;
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Pinetime::Controllers::MotorController& motorController;
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bool running = true;
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};
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@ -66,6 +68,7 @@ namespace Pinetime {
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};
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Pinetime::Controllers::NotificationManager& notificationManager;
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Pinetime::Controllers::AlertNotificationService& alertNotificationService;
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Pinetime::Controllers::MotorController& motorController;
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System::SystemTask& systemTask;
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Modes mode = Modes::Normal;
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std::unique_ptr<NotificationItem> currentItem;
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