Limit backlight when flashlight is off (#1212)
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@ -18,17 +18,17 @@ FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app,
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Controllers::BrightnessController& brightnessController)
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: Screen(app), systemTask {systemTask}, brightnessController {brightnessController} {
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brightnessController.Set(brightnessLevel);
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brightnessController.Set(Controllers::BrightnessController::Levels::Low);
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flashLight = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
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lv_label_set_text_static(flashLight, Symbols::highlight);
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lv_obj_align(flashLight, nullptr, LV_ALIGN_CENTER, 0, 0);
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for (auto& i : indicators) {
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i = lv_obj_create(lv_scr_act(), nullptr);
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lv_obj_set_size(i, 15, 10);
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lv_obj_set_style_local_border_width(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, 2);
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for (auto& indicator : indicators) {
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indicator = lv_obj_create(lv_scr_act(), nullptr);
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lv_obj_set_size(indicator, 15, 10);
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lv_obj_set_style_local_border_width(indicator, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, 2);
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}
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lv_obj_align(indicators[1], flashLight, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);
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@ -57,22 +57,15 @@ FlashLight::~FlashLight() {
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}
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void FlashLight::SetColors() {
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if (isOn) {
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
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for (auto& i : indicators) {
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lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
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lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DISABLED, LV_COLOR_WHITE);
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lv_obj_set_style_local_border_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0xb0, 0xb0, 0xb0));
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}
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} else {
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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for (auto& i : indicators) {
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lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_bg_color(i, LV_OBJ_PART_MAIN, LV_STATE_DISABLED, LV_COLOR_BLACK);
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lv_obj_set_style_local_border_color(i, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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}
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lv_color_t bgColor = isOn ? LV_COLOR_WHITE : LV_COLOR_BLACK;
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lv_color_t fgColor = isOn ? LV_COLOR_MAKE(0xb0, 0xb0, 0xb0) : LV_COLOR_WHITE;
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, bgColor);
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lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, fgColor);
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for (auto& indicator : indicators) {
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lv_obj_set_style_local_bg_color(indicator, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, fgColor);
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lv_obj_set_style_local_bg_color(indicator, LV_OBJ_PART_MAIN, LV_STATE_DISABLED, bgColor);
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lv_obj_set_style_local_border_color(indicator, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, fgColor);
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}
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}
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@ -94,32 +87,40 @@ void FlashLight::SetIndicators() {
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void FlashLight::Toggle() {
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isOn = !isOn;
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SetColors();
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if (isOn) {
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brightnessController.Set(brightnessLevel);
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} else {
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brightnessController.Set(Controllers::BrightnessController::Levels::Low);
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}
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}
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bool FlashLight::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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using namespace Pinetime::Controllers;
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auto SetState = [this]() {
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if (isOn) {
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brightnessController.Set(brightnessLevel);
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}
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SetIndicators();
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};
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if (event == TouchEvents::SwipeLeft) {
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if (brightnessLevel == BrightnessController::Levels::High) {
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brightnessLevel = BrightnessController::Levels::Medium;
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brightnessController.Set(brightnessLevel);
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SetIndicators();
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SetState();
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} else if (brightnessLevel == BrightnessController::Levels::Medium) {
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brightnessLevel = BrightnessController::Levels::Low;
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brightnessController.Set(brightnessLevel);
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SetIndicators();
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SetState();
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}
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return true;
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}
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if (event == TouchEvents::SwipeRight) {
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if (brightnessLevel == BrightnessController::Levels::Low) {
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brightnessLevel = BrightnessController::Levels::Medium;
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brightnessController.Set(brightnessLevel);
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SetIndicators();
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SetState();
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} else if (brightnessLevel == BrightnessController::Levels::Medium) {
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brightnessLevel = BrightnessController::Levels::High;
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brightnessController.Set(brightnessLevel);
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SetIndicators();
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SetState();
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}
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return true;
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}
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