Keep the paddle on screen in whole

As suggested in https://github.com/InfiniTimeOrg/InfiniTime/issues/1062
in point 3. The paddle should be kept on screen and not travel out of
the screen boundaries.

Co-authored-by: Riku Isokoski <riksu9000@gmail.com>
This commit is contained in:
Reinhold Gschweicher 2022-04-03 20:51:53 +02:00 committed by Riku Isokoski
parent b6807ee3ca
commit 2e42b90009

View file

@ -85,7 +85,14 @@ bool Paddle::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
bool Paddle::OnTouchEvent(uint16_t x, uint16_t y) { bool Paddle::OnTouchEvent(uint16_t x, uint16_t y) {
// sets the center paddle pos. (30px offset) with the the y_coordinate of the finger // sets the center paddle pos. (30px offset) with the the y_coordinate of the finger
// but clamp it such that the paddle never clips off screen
if (y < 31) {
lv_obj_set_pos(paddle, 0, 1);
} else if (y > LV_VER_RES - 31) {
lv_obj_set_pos(paddle, 0, LV_VER_RES - 61);
} else {
lv_obj_set_pos(paddle, 0, y - 30); lv_obj_set_pos(paddle, 0, y - 30);
}
paddlePos = y; paddlePos = y;
return true; return true;
} }