Fix code formatting
This commit is contained in:
parent
97ba1a456d
commit
473d9c4fa4
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@ -141,7 +141,7 @@ void Gfx::SetBackgroundColor(uint16_t color) {
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bool Gfx::GetNextBuffer(uint8_t** data, size_t& size) {
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bool Gfx::GetNextBuffer(uint8_t** data, size_t& size) {
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if (!state.busy)
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if (!state.busy)
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return false;
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return false;
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state.remainingIterations = state.remainingIterations-1;
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state.remainingIterations = state.remainingIterations - 1;
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if (state.remainingIterations == 0) {
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if (state.remainingIterations == 0) {
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state.busy = false;
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state.busy = false;
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NotifyEndOfTransfer(state.taskToNotify);
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NotifyEndOfTransfer(state.taskToNotify);
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@ -40,10 +40,11 @@ namespace Pinetime {
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Error,
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Error,
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Weather
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Weather
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};
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};
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template <Apps>
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template <Apps>
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struct AppTraits {};
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struct AppTraits {};
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template<Apps ...As>
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template <Apps... As>
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struct TypeList {
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struct TypeList {
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static constexpr size_t Count = sizeof...(As);
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static constexpr size_t Count = sizeof...(As);
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};
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};
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@ -1,11 +1,14 @@
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#pragma once
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#pragma once
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namespace Pinetime {
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namespace Pinetime {
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namespace Applications {
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namespace Applications {
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class DisplayApp;
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class DisplayApp;
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}
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}
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namespace Components {
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namespace Components {
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class LittleVgl;
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class LittleVgl;
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}
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}
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namespace Controllers {
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namespace Controllers {
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class Battery;
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class Battery;
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class Ble;
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class Ble;
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@ -23,9 +26,11 @@ namespace Pinetime {
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class MusicService;
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class MusicService;
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class NavigationService;
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class NavigationService;
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}
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}
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namespace System {
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namespace System {
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class SystemTask;
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class SystemTask;
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}
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}
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namespace Applications {
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namespace Applications {
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struct AppControllers {
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struct AppControllers {
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const Pinetime::Controllers::Battery& batteryController;
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const Pinetime::Controllers::Battery& batteryController;
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@ -98,11 +98,24 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
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filesystem {filesystem},
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filesystem {filesystem},
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lvgl {lcd, filesystem},
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lvgl {lcd, filesystem},
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timer(this, TimerCallback),
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timer(this, TimerCallback),
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controllers{
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controllers {batteryController,
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batteryController, bleController, dateTimeController, notificationManager, heartRateController,
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bleController,
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settingsController, motorController, motionController, alarmController, brightnessController,
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dateTimeController,
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nullptr, filesystem, timer, nullptr, this, lvgl, nullptr, nullptr}
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notificationManager,
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{
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heartRateController,
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settingsController,
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motorController,
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motionController,
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alarmController,
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brightnessController,
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nullptr,
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filesystem,
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timer,
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nullptr,
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this,
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lvgl,
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nullptr,
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nullptr} {
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}
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}
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void DisplayApp::Start(System::BootErrors error) {
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void DisplayApp::Start(System::BootErrors error) {
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@ -421,8 +434,7 @@ void DisplayApp::LoadScreen(Apps app, DisplayApp::FullRefreshDirections directio
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dateTimeController,
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dateTimeController,
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filesystem,
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filesystem,
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std::move(apps));
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std::move(apps));
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}
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} break;
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break;
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case Apps::Clock:
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case Apps::Clock:
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currentScreen = std::make_unique<Screens::Clock>(dateTimeController,
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currentScreen = std::make_unique<Screens::Clock>(dateTimeController,
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batteryController,
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batteryController,
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@ -73,7 +73,6 @@ namespace Pinetime {
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void Register(Pinetime::Controllers::MusicService* musicService);
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void Register(Pinetime::Controllers::MusicService* musicService);
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void Register(Pinetime::Controllers::NavigationService* NavigationService);
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void Register(Pinetime::Controllers::NavigationService* NavigationService);
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private:
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private:
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TaskHandle_t taskHandle;
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TaskHandle_t taskHandle;
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static void Process(void* instance);
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static void Process(void* instance);
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@ -26,7 +26,7 @@ namespace Pinetime {
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return {AppTraits<t>::app, AppTraits<t>::icon, &AppTraits<t>::Create};
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return {AppTraits<t>::app, AppTraits<t>::icon, &AppTraits<t>::Create};
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}
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}
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template <template<Apps...> typename T, Apps ...ts>
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template <template <Apps...> typename T, Apps... ts>
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consteval std::array<AppDescription, sizeof...(ts)> CreateAppDescriptions(T<ts...>) {
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consteval std::array<AppDescription, sizeof...(ts)> CreateAppDescriptions(T<ts...>) {
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return {CreateAppDescription<ts>()...};
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return {CreateAppDescription<ts>()...};
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}
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}
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@ -65,14 +65,18 @@ namespace Pinetime {
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Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
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Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
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};
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};
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}
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}
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template<>
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template <>
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struct AppTraits<Apps::Alarm> {
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struct AppTraits<Apps::Alarm> {
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static constexpr Apps app = Apps::Alarm;
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static constexpr Apps app = Apps::Alarm;
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static constexpr const char* icon = Screens::Symbols::clock;
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static constexpr const char* icon = Screens::Symbols::clock;
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static Screens::Screen *Create(AppControllers& controllers) { return new Screens::Alarm(controllers.alarmController,
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Alarm(controllers.alarmController,
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controllers.settingsController.GetClockType(),
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controllers.settingsController.GetClockType(),
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*controllers.systemTask,
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*controllers.systemTask,
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controllers.motorController); };
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controllers.motorController);
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};
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};
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};
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}
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}
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}
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}
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@ -2,7 +2,7 @@
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#include "displayapp/screens/Tile.h"
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#include "displayapp/screens/Tile.h"
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#include <lvgl/lvgl.h>
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#include <lvgl/lvgl.h>
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#include <functional>
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#include <functional>
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#include <algorithm>
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#include <algorithm>
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#include "components/settings/Settings.h"
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#include "components/settings/Settings.h"
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using namespace Pinetime::Applications::Screens;
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using namespace Pinetime::Applications::Screens;
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@ -29,8 +29,8 @@ ApplicationList::ApplicationList(DisplayApp* app,
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batteryController {batteryController},
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batteryController {batteryController},
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bleController {bleController},
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bleController {bleController},
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dateTimeController {dateTimeController},
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dateTimeController {dateTimeController},
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filesystem{filesystem},
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filesystem {filesystem},
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apps{std::move(apps)},
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apps {std::move(apps)},
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screens {app, settingsController.GetAppMenu(), CreateScreenList(), Screens::ScreenListModes::UpDown} {
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screens {app, settingsController.GetAppMenu(), CreateScreenList(), Screens::ScreenListModes::UpDown} {
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}
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}
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@ -45,8 +45,8 @@ bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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std::unique_ptr<Screen> ApplicationList::CreateScreen(unsigned int screenNum) const {
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std::unique_ptr<Screen> ApplicationList::CreateScreen(unsigned int screenNum) const {
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std::array<Tile::Applications, appsPerScreen> pageApps;
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std::array<Tile::Applications, appsPerScreen> pageApps;
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for(int i = 0; i < appsPerScreen; i++) {
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for (int i = 0; i < appsPerScreen; i++) {
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if(i+(screenNum * appsPerScreen) >= apps.size()) {
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if (i + (screenNum * appsPerScreen) >= apps.size()) {
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pageApps[i] = {"", Pinetime::Applications::Apps::None, false};
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pageApps[i] = {"", Pinetime::Applications::Apps::None, false};
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} else {
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} else {
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pageApps[i] = apps[i + (screenNum * appsPerScreen)];
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pageApps[i] = apps[i + (screenNum * appsPerScreen)];
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@ -39,7 +39,7 @@ namespace Pinetime {
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static constexpr int appsPerScreen = 6;
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static constexpr int appsPerScreen = 6;
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// Increment this when more space is needed
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// Increment this when more space is needed
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static constexpr int nScreens = (UserAppTypes::Count/appsPerScreen)+1;
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static constexpr int nScreens = (UserAppTypes::Count / appsPerScreen) + 1;
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ScreenList<nScreens> screens;
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ScreenList<nScreens> screens;
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};
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};
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@ -38,10 +38,12 @@ namespace Pinetime {
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lv_task_t* taskRefresh;
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lv_task_t* taskRefresh;
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};
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};
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}
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}
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template <>
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template <>
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struct AppTraits<Apps::HeartRate> {
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struct AppTraits<Apps::HeartRate> {
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static constexpr Apps app = Apps::HeartRate;
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static constexpr Apps app = Apps::HeartRate;
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static constexpr const char* icon = Screens::Symbols::heartBeat;
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static constexpr const char* icon = Screens::Symbols::heartBeat;
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static Screens::Screen* Create(AppControllers& controllers) {
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::HeartRate(controllers.heartRateController, *controllers.systemTask);
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return new Screens::HeartRate(controllers.heartRateController, *controllers.systemTask);
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};
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};
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@ -38,10 +38,12 @@ namespace Pinetime {
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uint8_t color = 2;
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uint8_t color = 2;
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};
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};
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}
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}
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template <>
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template <>
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struct AppTraits<Apps::Paint> {
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struct AppTraits<Apps::Paint> {
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static constexpr Apps app = Apps::Paint;
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static constexpr Apps app = Apps::Paint;
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static constexpr const char* icon = Screens::Symbols::paintbrush;
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static constexpr const char* icon = Screens::Symbols::paintbrush;
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static Screens::Screen* Create(AppControllers& controllers) {
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::InfiniPaint(controllers.lvgl, controllers.motorController);
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return new Screens::InfiniPaint(controllers.lvgl, controllers.motorController);
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};
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};
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@ -37,10 +37,12 @@ namespace Pinetime {
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lv_task_t* taskRefresh;
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lv_task_t* taskRefresh;
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};
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};
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}
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}
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template <>
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template <>
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struct AppTraits<Apps::Metronome> {
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struct AppTraits<Apps::Metronome> {
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static constexpr Apps app = Apps::Metronome;
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static constexpr Apps app = Apps::Metronome;
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static constexpr const char* icon = Screens::Symbols::drum;
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static constexpr const char* icon = Screens::Symbols::drum;
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static Screens::Screen* Create(AppControllers& controllers) {
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Metronome(controllers.motorController, *controllers.systemTask);
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return new Screens::Metronome(controllers.motorController, *controllers.systemTask);
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};
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};
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@ -32,10 +32,12 @@ namespace Pinetime {
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lv_task_t* taskRefresh;
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lv_task_t* taskRefresh;
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};
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};
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}
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}
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template <>
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template <>
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struct AppTraits<Apps::Motion> {
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struct AppTraits<Apps::Motion> {
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static constexpr Apps app = Apps::Motion;
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static constexpr Apps app = Apps::Motion;
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static constexpr const char* icon = "M";
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static constexpr const char* icon = "M";
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static Screens::Screen* Create(AppControllers& controllers) {
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Motion(controllers.motionController);
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return new Screens::Motion(controllers.motionController);
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};
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};
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@ -85,10 +85,12 @@ namespace Pinetime {
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/** Watchapp */
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/** Watchapp */
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};
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};
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}
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}
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template <>
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template <>
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struct AppTraits<Apps::Music> {
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struct AppTraits<Apps::Music> {
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static constexpr Apps app = Apps::Music;
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static constexpr Apps app = Apps::Music;
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static constexpr const char* icon = Screens::Symbols::music;
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static constexpr const char* icon = Screens::Symbols::music;
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static Screens::Screen* Create(AppControllers& controllers) {
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Music(*controllers.musicService);
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return new Screens::Music(*controllers.musicService);
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};
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};
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@ -58,10 +58,12 @@ namespace Pinetime {
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lv_task_t* taskRefresh;
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lv_task_t* taskRefresh;
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};
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};
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}
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}
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template <>
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template <>
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struct AppTraits<Apps::Navigation> {
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struct AppTraits<Apps::Navigation> {
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static constexpr Apps app = Apps::Navigation;
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static constexpr Apps app = Apps::Navigation;
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static constexpr const char* icon = Screens::Symbols::map;
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static constexpr const char* icon = Screens::Symbols::map;
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static Screens::Screen* Create(AppControllers& controllers) {
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Navigation(*controllers.navigationService);
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return new Screens::Navigation(*controllers.navigationService);
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};
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};
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@ -48,10 +48,12 @@ namespace Pinetime {
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lv_task_t* taskRefresh;
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lv_task_t* taskRefresh;
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};
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};
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}
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}
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template <>
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template <>
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struct AppTraits<Apps::Paddle> {
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struct AppTraits<Apps::Paddle> {
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static constexpr Apps app = Apps::Paddle;
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static constexpr Apps app = Apps::Paddle;
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static constexpr const char* icon = Screens::Symbols::paddle;
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static constexpr const char* icon = Screens::Symbols::paddle;
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static Screens::Screen* Create(AppControllers& controllers) {
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Paddle(controllers.lvgl);
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return new Screens::Paddle(controllers.lvgl);
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};
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};
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@ -42,10 +42,12 @@ namespace Pinetime {
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lv_task_t* taskRefresh;
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lv_task_t* taskRefresh;
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};
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};
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}
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}
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template <>
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template <>
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struct AppTraits<Apps::Steps> {
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struct AppTraits<Apps::Steps> {
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static constexpr Apps app = Apps::Steps;
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static constexpr Apps app = Apps::Steps;
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static constexpr const char* icon = Screens::Symbols::shoe;
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static constexpr const char* icon = Screens::Symbols::shoe;
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static Screens::Screen* Create(AppControllers& controllers) {
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Steps(controllers.motionController, controllers.settingsController);
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return new Screens::Steps(controllers.motionController, controllers.settingsController);
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};
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};
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@ -59,10 +59,12 @@ namespace Pinetime {
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lv_task_t* taskRefresh;
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lv_task_t* taskRefresh;
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};
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};
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}
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}
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template <>
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template <>
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struct AppTraits<Apps::StopWatch> {
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struct AppTraits<Apps::StopWatch> {
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static constexpr Apps app = Apps::StopWatch;
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static constexpr Apps app = Apps::StopWatch;
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static constexpr const char* icon = Screens::Symbols::stopWatch;
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static constexpr const char* icon = Screens::Symbols::stopWatch;
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static Screens::Screen* Create(AppControllers& controllers) {
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::StopWatch(*controllers.systemTask);
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return new Screens::StopWatch(*controllers.systemTask);
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};
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};
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@ -10,7 +10,7 @@
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#include "components/timer/Timer.h"
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#include "components/timer/Timer.h"
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#include "Symbols.h"
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#include "Symbols.h"
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namespace Pinetime::Applications{
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namespace Pinetime::Applications {
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namespace Screens {
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namespace Screens {
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class Timer : public Screen {
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class Timer : public Screen {
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public:
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public:
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@ -46,10 +46,13 @@ namespace Pinetime::Applications{
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};
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};
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}
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}
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template<>
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template <>
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struct AppTraits<Apps::Timer> {
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struct AppTraits<Apps::Timer> {
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static constexpr Apps app = Apps::Timer;
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static constexpr Apps app = Apps::Timer;
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static constexpr const char* icon = Screens::Symbols::hourGlass;
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static constexpr const char* icon = Screens::Symbols::hourGlass;
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static Screens::Screen *Create(AppControllers& controllers) { return new Screens::Timer(controllers.timer); };
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Timer(controllers.timer);
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};
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};
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};
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}
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}
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@ -36,11 +36,15 @@ namespace Pinetime {
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bool placeNewTile();
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bool placeNewTile();
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};
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};
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}
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}
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template<>
|
|
||||||
|
template <>
|
||||||
struct AppTraits<Apps::Twos> {
|
struct AppTraits<Apps::Twos> {
|
||||||
static constexpr Apps app = Apps::Twos;
|
static constexpr Apps app = Apps::Twos;
|
||||||
static constexpr const char* icon = "2";
|
static constexpr const char* icon = "2";
|
||||||
static Screens::Screen *Create(AppControllers& /*controllers*/) { return new Screens::Twos(); };
|
|
||||||
|
static Screens::Screen* Create(AppControllers& /*controllers*/) {
|
||||||
|
return new Screens::Twos();
|
||||||
|
};
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -44,10 +44,12 @@ namespace Pinetime {
|
||||||
std::unique_ptr<Screen> CreateScreenHumidity();
|
std::unique_ptr<Screen> CreateScreenHumidity();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct AppTraits<Apps::Weather> {
|
struct AppTraits<Apps::Weather> {
|
||||||
static constexpr Apps app = Apps::Weather;
|
static constexpr Apps app = Apps::Weather;
|
||||||
static constexpr const char* icon = Screens::Symbols::sun;
|
static constexpr const char* icon = Screens::Symbols::sun;
|
||||||
|
|
||||||
static Screens::Screen* Create(AppControllers& controllers) {
|
static Screens::Screen* Create(AppControllers& controllers) {
|
||||||
return new Screens::Weather(controllers.displayApp, *controllers.weatherController);
|
return new Screens::Weather(controllers.displayApp, *controllers.weatherController);
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue