Refactor doNotGoToSleep to a wakelock counter
This commit is contained in:
parent
c3d05901a0
commit
7ca0418c82
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@ -478,6 +478,7 @@ list(APPEND SOURCE_FILES
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systemtask/SystemTask.cpp
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systemtask/SystemMonitor.cpp
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systemtask/WakeLock.cpp
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drivers/TwiMaster.cpp
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heartratetask/HeartRateTask.cpp
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@ -542,6 +543,7 @@ list(APPEND RECOVERY_SOURCE_FILES
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systemtask/SystemTask.cpp
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systemtask/SystemMonitor.cpp
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systemtask/WakeLock.cpp
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drivers/TwiMaster.cpp
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components/rle/RleDecoder.cpp
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components/heartrate/HeartRateController.cpp
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@ -660,6 +662,7 @@ set(INCLUDE_FILES
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displayapp/InfiniTimeTheme.h
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systemtask/SystemTask.h
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systemtask/SystemMonitor.h
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systemtask/WakeLock.h
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displayapp/screens/Symbols.h
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drivers/TwiMaster.h
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heartratetask/HeartRateTask.h
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@ -48,7 +48,7 @@ Alarm::Alarm(Controllers::AlarmController& alarmController,
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Controllers::Settings::ClockType clockType,
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System::SystemTask& systemTask,
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Controllers::MotorController& motorController)
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: alarmController {alarmController}, systemTask {systemTask}, motorController {motorController} {
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: alarmController {alarmController}, wakeLock(systemTask), motorController {motorController} {
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hourCounter.Create();
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lv_obj_align(hourCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0);
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@ -205,7 +205,7 @@ void Alarm::SetAlerting() {
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lv_obj_set_hidden(btnStop, false);
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taskStopAlarm = lv_task_create(StopAlarmTaskCallback, pdMS_TO_TICKS(60 * 1000), LV_TASK_PRIO_MID, this);
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motorController.StartRinging();
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systemTask.PushMessage(System::Messages::DisableSleeping);
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wakeLock.Lock();
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}
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void Alarm::StopAlerting() {
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@ -216,7 +216,7 @@ void Alarm::StopAlerting() {
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lv_task_del(taskStopAlarm);
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taskStopAlarm = nullptr;
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}
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systemTask.PushMessage(System::Messages::EnableSleeping);
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wakeLock.Release();
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lv_obj_set_hidden(enableSwitch, false);
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lv_obj_set_hidden(btnStop, true);
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}
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@ -22,6 +22,7 @@
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#include "displayapp/screens/Screen.h"
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#include "displayapp/widgets/Counter.h"
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#include "displayapp/Controllers.h"
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#include "systemtask/WakeLock.h"
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#include "Symbols.h"
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namespace Pinetime {
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@ -43,7 +44,7 @@ namespace Pinetime {
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private:
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Controllers::AlarmController& alarmController;
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System::SystemTask& systemTask;
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System::WakeLock wakeLock;
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Controllers::MotorController& motorController;
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lv_obj_t *btnStop, *txtStop, *btnRecur, *txtRecur, *btnInfo, *enableSwitch;
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@ -15,7 +15,7 @@ namespace {
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}
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FlashLight::FlashLight(System::SystemTask& systemTask, Controllers::BrightnessController& brightnessController)
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: systemTask {systemTask}, brightnessController {brightnessController} {
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: wakeLock(systemTask), brightnessController {brightnessController} {
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previousBrightnessLevel = brightnessController.Level();
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brightnessController.Set(Controllers::BrightnessController::Levels::Low);
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@ -47,14 +47,13 @@ FlashLight::FlashLight(System::SystemTask& systemTask, Controllers::BrightnessCo
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backgroundAction->user_data = this;
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lv_obj_set_event_cb(backgroundAction, EventHandler);
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systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
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wakeLock.Lock();
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}
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FlashLight::~FlashLight() {
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lv_obj_clean(lv_scr_act());
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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brightnessController.Set(previousBrightnessLevel);
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systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
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}
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void FlashLight::SetColors() {
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@ -3,6 +3,7 @@
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#include "displayapp/screens/Screen.h"
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#include "components/brightness/BrightnessController.h"
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#include "systemtask/SystemTask.h"
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#include "systemtask/WakeLock.h"
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#include <cstdint>
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#include <lvgl/lvgl.h>
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@ -23,7 +24,7 @@ namespace Pinetime {
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void SetIndicators();
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void SetColors();
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Pinetime::System::SystemTask& systemTask;
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Pinetime::System::WakeLock wakeLock;
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Controllers::BrightnessController& brightnessController;
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Controllers::BrightnessController::Levels brightnessLevel = Controllers::BrightnessController::Levels::High;
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@ -29,7 +29,7 @@ namespace {
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}
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HeartRate::HeartRate(Controllers::HeartRateController& heartRateController, System::SystemTask& systemTask)
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: heartRateController {heartRateController}, systemTask {systemTask} {
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: heartRateController {heartRateController}, wakeLock(systemTask) {
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bool isHrRunning = heartRateController.State() != Controllers::HeartRateController::States::Stopped;
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label_hr = lv_label_create(lv_scr_act(), nullptr);
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@ -63,7 +63,7 @@ HeartRate::HeartRate(Controllers::HeartRateController& heartRateController, Syst
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label_startStop = lv_label_create(btn_startStop, nullptr);
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UpdateStartStopButton(isHrRunning);
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if (isHrRunning) {
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systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
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wakeLock.Lock();
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}
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taskRefresh = lv_task_create(RefreshTaskCallback, 100, LV_TASK_PRIO_MID, this);
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@ -72,7 +72,6 @@ HeartRate::HeartRate(Controllers::HeartRateController& heartRateController, Syst
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HeartRate::~HeartRate() {
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lv_task_del(taskRefresh);
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lv_obj_clean(lv_scr_act());
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systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
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}
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void HeartRate::Refresh() {
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@ -101,12 +100,12 @@ void HeartRate::OnStartStopEvent(lv_event_t event) {
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if (heartRateController.State() == Controllers::HeartRateController::States::Stopped) {
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heartRateController.Start();
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UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
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systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
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wakeLock.Lock();
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lv_obj_set_style_local_text_color(label_hr, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::highlight);
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} else {
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heartRateController.Stop();
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UpdateStartStopButton(heartRateController.State() != Controllers::HeartRateController::States::Stopped);
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systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
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wakeLock.Release();
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lv_obj_set_style_local_text_color(label_hr, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Colors::lightGray);
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}
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}
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@ -4,6 +4,7 @@
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#include <chrono>
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#include "displayapp/screens/Screen.h"
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#include "systemtask/SystemTask.h"
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#include "systemtask/WakeLock.h"
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#include "Symbols.h"
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#include <lvgl/src/lv_core/lv_style.h>
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#include <lvgl/src/lv_core/lv_obj.h>
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@ -27,7 +28,7 @@ namespace Pinetime {
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private:
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Controllers::HeartRateController& heartRateController;
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Pinetime::System::SystemTask& systemTask;
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Pinetime::System::WakeLock wakeLock;
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void UpdateStartStopButton(bool isRunning);
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lv_obj_t* label_hr;
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lv_obj_t* label_bpm;
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@ -22,7 +22,7 @@ namespace {
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}
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Metronome::Metronome(Controllers::MotorController& motorController, System::SystemTask& systemTask)
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: motorController {motorController}, systemTask {systemTask} {
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: motorController {motorController}, wakeLock(systemTask) {
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bpmArc = lv_arc_create(lv_scr_act(), nullptr);
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bpmArc->user_data = this;
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@ -72,7 +72,6 @@ Metronome::Metronome(Controllers::MotorController& motorController, System::Syst
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Metronome::~Metronome() {
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lv_task_del(taskRefresh);
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systemTask.PushMessage(System::Messages::EnableSleeping);
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lv_obj_clean(lv_scr_act());
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}
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@ -128,12 +127,12 @@ void Metronome::OnEvent(lv_obj_t* obj, lv_event_t event) {
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metronomeStarted = !metronomeStarted;
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if (metronomeStarted) {
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lv_label_set_text_static(lblPlayPause, Symbols::pause);
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systemTask.PushMessage(System::Messages::DisableSleeping);
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wakeLock.Lock();
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startTime = xTaskGetTickCount();
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counter = 1;
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} else {
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lv_label_set_text_static(lblPlayPause, Symbols::play);
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systemTask.PushMessage(System::Messages::EnableSleeping);
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wakeLock.Release();
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}
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}
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break;
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@ -1,6 +1,7 @@
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#pragma once
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#include "systemtask/SystemTask.h"
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#include "systemtask/WakeLock.h"
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#include "components/motor/MotorController.h"
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#include "displayapp/screens/Screen.h"
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#include "Symbols.h"
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@ -21,7 +22,7 @@ namespace Pinetime {
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TickType_t startTime = 0;
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TickType_t tappedTime = 0;
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Controllers::MotorController& motorController;
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System::SystemTask& systemTask;
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System::WakeLock wakeLock;
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int16_t bpm = 120;
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uint8_t bpb = 4;
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uint8_t counter = 1;
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@ -20,7 +20,7 @@ Notifications::Notifications(DisplayApp* app,
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notificationManager {notificationManager},
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alertNotificationService {alertNotificationService},
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motorController {motorController},
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systemTask {systemTask},
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wakeLock(systemTask),
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mode {mode} {
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notificationManager.ClearNewNotificationFlag();
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@ -40,7 +40,7 @@ Notifications::Notifications(DisplayApp* app,
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validDisplay = false;
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}
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if (mode == Modes::Preview) {
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systemTask.PushMessage(System::Messages::DisableSleeping);
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wakeLock.Lock();
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if (notification.category == Controllers::NotificationManager::Categories::IncomingCall) {
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motorController.StartRinging();
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} else {
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@ -65,7 +65,6 @@ Notifications::~Notifications() {
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lv_task_del(taskRefresh);
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// make sure we stop any vibrations before exiting
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motorController.StopRinging();
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systemTask.PushMessage(System::Messages::EnableSleeping);
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lv_obj_clean(lv_scr_act());
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}
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@ -120,7 +119,7 @@ void Notifications::Refresh() {
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}
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void Notifications::OnPreviewInteraction() {
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systemTask.PushMessage(System::Messages::EnableSleeping);
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wakeLock.Release();
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motorController.StopRinging();
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if (timeoutLine != nullptr) {
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lv_obj_del(timeoutLine);
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@ -8,6 +8,7 @@
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#include "components/ble/NotificationManager.h"
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#include "components/motor/MotorController.h"
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#include "systemtask/SystemTask.h"
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#include "systemtask/WakeLock.h"
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namespace Pinetime {
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namespace Controllers {
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@ -73,7 +74,7 @@ namespace Pinetime {
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Pinetime::Controllers::NotificationManager& notificationManager;
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Pinetime::Controllers::AlertNotificationService& alertNotificationService;
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Pinetime::Controllers::MotorController& motorController;
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System::SystemTask& systemTask;
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System::WakeLock wakeLock;
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Modes mode = Modes::Normal;
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std::unique_ptr<NotificationItem> currentItem;
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Pinetime::Controllers::NotificationManager::Notification::Id currentId;
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@ -34,7 +34,7 @@ namespace {
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constexpr TickType_t blinkInterval = pdMS_TO_TICKS(1000);
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}
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StopWatch::StopWatch(System::SystemTask& systemTask) : systemTask {systemTask} {
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StopWatch::StopWatch(System::SystemTask& systemTask) : wakeLock(systemTask) {
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static constexpr uint8_t btnWidth = 115;
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static constexpr uint8_t btnHeight = 80;
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btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
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@ -79,7 +79,6 @@ StopWatch::StopWatch(System::SystemTask& systemTask) : systemTask {systemTask} {
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StopWatch::~StopWatch() {
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lv_task_del(taskRefresh);
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systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
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lv_obj_clean(lv_scr_act());
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}
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@ -135,7 +134,7 @@ void StopWatch::Start() {
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SetInterfaceRunning();
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startTime = xTaskGetTickCount();
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currentState = States::Running;
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systemTask.PushMessage(Pinetime::System::Messages::DisableSleeping);
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wakeLock.Lock();
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}
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void StopWatch::Pause() {
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@ -145,7 +144,7 @@ void StopWatch::Pause() {
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oldTimeElapsed = laps[lapsDone];
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blinkTime = xTaskGetTickCount() + blinkInterval;
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currentState = States::Halted;
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systemTask.PushMessage(Pinetime::System::Messages::EnableSleeping);
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wakeLock.Release();
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}
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void StopWatch::Refresh() {
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@ -7,6 +7,7 @@
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#include "portmacro_cmsis.h"
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#include "systemtask/SystemTask.h"
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#include "systemtask/WakeLock.h"
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#include "displayapp/apps/Apps.h"
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#include "displayapp/Controllers.h"
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#include "Symbols.h"
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@ -43,7 +44,7 @@ namespace Pinetime {
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void Start();
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void Pause();
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Pinetime::System::SystemTask& systemTask;
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Pinetime::System::WakeLock wakeLock;
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States currentState = States::Init;
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TickType_t startTime;
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TickType_t oldTimeElapsed = 0;
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@ -189,15 +189,11 @@ void SystemTask::Work() {
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if (xQueueReceive(systemTasksMsgQueue, &msg, 100) == pdTRUE) {
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switch (msg) {
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case Messages::EnableSleeping:
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// Make sure that exiting an app doesn't enable sleeping,
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// if the exiting was caused by a firmware update
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if (!bleController.IsFirmwareUpdating()) {
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doNotGoToSleep = false;
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}
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wakeLocksHeld--;
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break;
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case Messages::DisableSleeping:
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GoToRunning();
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doNotGoToSleep = true;
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wakeLocksHeld++;
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break;
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case Messages::GoToRunning:
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GoToRunning();
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@ -243,24 +239,24 @@ void SystemTask::Work() {
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break;
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case Messages::BleFirmwareUpdateStarted:
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GoToRunning();
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doNotGoToSleep = true;
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wakeLocksHeld++;
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::BleFirmwareUpdateStarted);
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break;
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case Messages::BleFirmwareUpdateFinished:
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if (bleController.State() == Pinetime::Controllers::Ble::FirmwareUpdateStates::Validated) {
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NVIC_SystemReset();
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}
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doNotGoToSleep = false;
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wakeLocksHeld--;
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break;
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case Messages::StartFileTransfer:
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NRF_LOG_INFO("[systemtask] FS Started");
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GoToRunning();
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doNotGoToSleep = true;
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wakeLocksHeld++;
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// TODO add intent of fs access icon or something
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break;
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case Messages::StopFileTransfer:
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NRF_LOG_INFO("[systemtask] FS Stopped");
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doNotGoToSleep = false;
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wakeLocksHeld--;
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// TODO add intent of fs access icon or something
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break;
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case Messages::OnTouchEvent:
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@ -80,7 +80,7 @@ namespace Pinetime {
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void OnTouchEvent();
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bool IsSleepDisabled() {
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return doNotGoToSleep;
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return wakeLocksHeld > 0;
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}
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Pinetime::Controllers::NimbleController& nimble() {
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@ -124,7 +124,7 @@ namespace Pinetime {
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bool isBleDiscoveryTimerRunning = false;
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uint8_t bleDiscoveryTimer = 0;
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TimerHandle_t measureBatteryTimer;
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bool doNotGoToSleep = false;
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uint8_t wakeLocksHeld = 0;
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SystemTaskState state = SystemTaskState::Running;
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void HandleButtonAction(Controllers::ButtonActions action);
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27
src/systemtask/WakeLock.cpp
Normal file
27
src/systemtask/WakeLock.cpp
Normal file
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@ -0,0 +1,27 @@
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#include "systemtask/WakeLock.h"
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using namespace Pinetime::System;
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WakeLock::WakeLock(SystemTask& systemTask) : systemTask {systemTask} {
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lockHeld = false;
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}
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WakeLock::~WakeLock() {
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Release();
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}
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void WakeLock::Lock() {
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if (lockHeld) {
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return;
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}
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systemTask.PushMessage(Messages::DisableSleeping);
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lockHeld = true;
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}
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void WakeLock::Release() {
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if (!lockHeld) {
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return;
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}
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systemTask.PushMessage(Messages::EnableSleeping);
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lockHeld = false;
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}
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19
src/systemtask/WakeLock.h
Normal file
19
src/systemtask/WakeLock.h
Normal file
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@ -0,0 +1,19 @@
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#pragma once
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#include "systemtask/SystemTask.h"
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namespace Pinetime {
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namespace System {
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class WakeLock {
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public:
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WakeLock(SystemTask& systemTask);
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~WakeLock();
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void Lock();
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void Release();
|
||||
|
||||
private:
|
||||
bool lockHeld;
|
||||
SystemTask& systemTask;
|
||||
};
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue