Refactor doNotGoToSleep to a wakelock counter

This commit is contained in:
mark9064 2024-08-23 00:15:24 +01:00 committed by NeroBurner
parent c3d05901a0
commit 7ca0418c82
17 changed files with 87 additions and 41 deletions

View file

@ -189,15 +189,11 @@ void SystemTask::Work() {
if (xQueueReceive(systemTasksMsgQueue, &msg, 100) == pdTRUE) {
switch (msg) {
case Messages::EnableSleeping:
// Make sure that exiting an app doesn't enable sleeping,
// if the exiting was caused by a firmware update
if (!bleController.IsFirmwareUpdating()) {
doNotGoToSleep = false;
}
wakeLocksHeld--;
break;
case Messages::DisableSleeping:
GoToRunning();
doNotGoToSleep = true;
wakeLocksHeld++;
break;
case Messages::GoToRunning:
GoToRunning();
@ -243,24 +239,24 @@ void SystemTask::Work() {
break;
case Messages::BleFirmwareUpdateStarted:
GoToRunning();
doNotGoToSleep = true;
wakeLocksHeld++;
displayApp.PushMessage(Pinetime::Applications::Display::Messages::BleFirmwareUpdateStarted);
break;
case Messages::BleFirmwareUpdateFinished:
if (bleController.State() == Pinetime::Controllers::Ble::FirmwareUpdateStates::Validated) {
NVIC_SystemReset();
}
doNotGoToSleep = false;
wakeLocksHeld--;
break;
case Messages::StartFileTransfer:
NRF_LOG_INFO("[systemtask] FS Started");
GoToRunning();
doNotGoToSleep = true;
wakeLocksHeld++;
// TODO add intent of fs access icon or something
break;
case Messages::StopFileTransfer:
NRF_LOG_INFO("[systemtask] FS Stopped");
doNotGoToSleep = false;
wakeLocksHeld--;
// TODO add intent of fs access icon or something
break;
case Messages::OnTouchEvent:

View file

@ -80,7 +80,7 @@ namespace Pinetime {
void OnTouchEvent();
bool IsSleepDisabled() {
return doNotGoToSleep;
return wakeLocksHeld > 0;
}
Pinetime::Controllers::NimbleController& nimble() {
@ -124,7 +124,7 @@ namespace Pinetime {
bool isBleDiscoveryTimerRunning = false;
uint8_t bleDiscoveryTimer = 0;
TimerHandle_t measureBatteryTimer;
bool doNotGoToSleep = false;
uint8_t wakeLocksHeld = 0;
SystemTaskState state = SystemTaskState::Running;
void HandleButtonAction(Controllers::ButtonActions action);

View file

@ -0,0 +1,27 @@
#include "systemtask/WakeLock.h"
using namespace Pinetime::System;
WakeLock::WakeLock(SystemTask& systemTask) : systemTask {systemTask} {
lockHeld = false;
}
WakeLock::~WakeLock() {
Release();
}
void WakeLock::Lock() {
if (lockHeld) {
return;
}
systemTask.PushMessage(Messages::DisableSleeping);
lockHeld = true;
}
void WakeLock::Release() {
if (!lockHeld) {
return;
}
systemTask.PushMessage(Messages::EnableSleeping);
lockHeld = false;
}

19
src/systemtask/WakeLock.h Normal file
View file

@ -0,0 +1,19 @@
#pragma once
#include "systemtask/SystemTask.h"
namespace Pinetime {
namespace System {
class WakeLock {
public:
WakeLock(SystemTask& systemTask);
~WakeLock();
void Lock();
void Release();
private:
bool lockHeld;
SystemTask& systemTask;
};
}
}