Reset timer by long pressing on the button (#1214)
* Reset timer by long pressing on the button * Consider press_lost as released Otherwise the bar would keep increasing if the finger slid off the button
This commit is contained in:
parent
411f2d19e1
commit
9ee1160578
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@ -183,7 +183,7 @@ void DisplayApp::Refresh() {
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case Messages::TimerDone:
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case Messages::TimerDone:
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if (currentApp == Apps::Timer) {
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if (currentApp == Apps::Timer) {
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auto* timer = static_cast<Screens::Timer*>(currentScreen.get());
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auto* timer = static_cast<Screens::Timer*>(currentScreen.get());
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timer->SetDone();
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timer->Reset();
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} else {
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} else {
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LoadApp(Apps::Timer, DisplayApp::FullRefreshDirections::Down);
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LoadApp(Apps::Timer, DisplayApp::FullRefreshDirections::Down);
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}
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}
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@ -7,7 +7,13 @@ using namespace Pinetime::Applications::Screens;
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static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
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static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
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auto* screen = static_cast<Timer*>(obj->user_data);
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auto* screen = static_cast<Timer*>(obj->user_data);
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screen->OnButtonEvent(obj, event);
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if (event == LV_EVENT_PRESSED) {
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screen->ButtonPressed();
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} else if (event == LV_EVENT_RELEASED || event == LV_EVENT_PRESS_LOST) {
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screen->MaskReset();
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} else if (event == LV_EVENT_SHORT_CLICKED) {
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screen->ToggleRunning();
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}
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}
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}
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Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) : Screen(app), timerController {timerController} {
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Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) : Screen(app), timerController {timerController} {
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@ -23,14 +29,37 @@ Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController) : S
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lv_obj_align(minuteCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0);
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lv_obj_align(minuteCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 0);
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lv_obj_align(secondCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_RIGHT, 0, 0);
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lv_obj_align(secondCounter.GetObject(), nullptr, LV_ALIGN_IN_TOP_RIGHT, 0, 0);
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btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
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highlightObjectMask = lv_objmask_create(lv_scr_act(), nullptr);
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lv_obj_set_size(highlightObjectMask, 240, 50);
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lv_obj_align(highlightObjectMask, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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lv_draw_mask_line_param_t tmpMaskLine;
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lv_draw_mask_line_points_init(&tmpMaskLine, 0, 0, 0, 240, LV_DRAW_MASK_LINE_SIDE_LEFT);
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highlightMask = lv_objmask_add_mask(highlightObjectMask, &tmpMaskLine);
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lv_obj_t* btnHighlight = lv_obj_create(highlightObjectMask, nullptr);
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lv_obj_set_style_local_radius(btnHighlight, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_RADIUS_CIRCLE);
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lv_obj_set_style_local_bg_color(btnHighlight, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_ORANGE);
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lv_obj_set_size(btnHighlight, LV_HOR_RES, 50);
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lv_obj_align(btnHighlight, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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btnObjectMask = lv_objmask_create(lv_scr_act(), nullptr);
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lv_obj_set_size(btnObjectMask, 240, 50);
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lv_obj_align(btnObjectMask, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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lv_draw_mask_line_points_init(&tmpMaskLine, 0, 0, 0, 240, LV_DRAW_MASK_LINE_SIDE_RIGHT);
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btnMask = lv_objmask_add_mask(btnObjectMask, &tmpMaskLine);
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btnPlayPause = lv_btn_create(btnObjectMask, nullptr);
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btnPlayPause->user_data = this;
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btnPlayPause->user_data = this;
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lv_obj_set_style_local_radius(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_RADIUS_CIRCLE);
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lv_obj_set_style_local_radius(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_RADIUS_CIRCLE);
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lv_obj_set_style_local_bg_color(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0x38, 0x38, 0x38));
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lv_obj_set_style_local_bg_color(btnPlayPause, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0x38, 0x38, 0x38));
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lv_obj_set_event_cb(btnPlayPause, btnEventHandler);
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lv_obj_set_event_cb(btnPlayPause, btnEventHandler);
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lv_obj_set_size(btnPlayPause, LV_HOR_RES, 50);
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lv_obj_set_size(btnPlayPause, LV_HOR_RES, 50);
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lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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txtPlayPause = lv_label_create(btnPlayPause, nullptr);
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txtPlayPause = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_align(txtPlayPause, btnPlayPause, LV_ALIGN_CENTER, 0, 0);
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if (timerController.IsRunning()) {
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if (timerController.IsRunning()) {
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SetTimerRunning();
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SetTimerRunning();
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@ -46,11 +75,46 @@ Timer::~Timer() {
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lv_obj_clean(lv_scr_act());
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lv_obj_clean(lv_scr_act());
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}
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}
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void Timer::ButtonPressed() {
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pressTime = xTaskGetTickCount();
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buttonPressing = true;
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}
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void Timer::MaskReset() {
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buttonPressing = false;
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// A click event is processed before a release event,
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// so the release event would override the "Pause" text without this check
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if (!timerController.IsRunning()) {
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lv_label_set_text_static(txtPlayPause, "Start");
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}
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maskPosition = 0;
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UpdateMask();
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}
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void Timer::UpdateMask() {
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lv_draw_mask_line_param_t maskLine;
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lv_draw_mask_line_points_init(&maskLine, maskPosition, 0, maskPosition, 240, LV_DRAW_MASK_LINE_SIDE_LEFT);
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lv_objmask_update_mask(highlightObjectMask, highlightMask, &maskLine);
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lv_draw_mask_line_points_init(&maskLine, maskPosition, 0, maskPosition, 240, LV_DRAW_MASK_LINE_SIDE_RIGHT);
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lv_objmask_update_mask(btnObjectMask, btnMask, &maskLine);
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}
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void Timer::Refresh() {
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void Timer::Refresh() {
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if (timerController.IsRunning()) {
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if (timerController.IsRunning()) {
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uint32_t seconds = timerController.GetTimeRemaining() / 1000;
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uint32_t seconds = timerController.GetTimeRemaining() / 1000;
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minuteCounter.SetValue(seconds / 60);
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minuteCounter.SetValue(seconds / 60);
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secondCounter.SetValue(seconds % 60);
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secondCounter.SetValue(seconds % 60);
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} else if (buttonPressing && xTaskGetTickCount() > pressTime + pdMS_TO_TICKS(150)) {
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lv_label_set_text_static(txtPlayPause, "Reset");
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maskPosition += 15;
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if (maskPosition > 240) {
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MaskReset();
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Reset();
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} else {
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UpdateMask();
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}
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}
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}
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}
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}
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@ -66,25 +130,21 @@ void Timer::SetTimerStopped() {
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lv_label_set_text_static(txtPlayPause, "Start");
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lv_label_set_text_static(txtPlayPause, "Start");
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}
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}
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void Timer::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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void Timer::ToggleRunning() {
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if (event == LV_EVENT_CLICKED) {
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if (timerController.IsRunning()) {
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if (obj == btnPlayPause) {
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uint32_t seconds = timerController.GetTimeRemaining() / 1000;
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if (timerController.IsRunning()) {
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minuteCounter.SetValue(seconds / 60);
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uint32_t seconds = timerController.GetTimeRemaining() / 1000;
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secondCounter.SetValue(seconds % 60);
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minuteCounter.SetValue(seconds / 60);
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timerController.StopTimer();
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secondCounter.SetValue(seconds % 60);
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SetTimerStopped();
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timerController.StopTimer();
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} else if (secondCounter.GetValue() + minuteCounter.GetValue() > 0) {
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SetTimerStopped();
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timerController.StartTimer((secondCounter.GetValue() + minuteCounter.GetValue() * 60) * 1000);
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} else if (secondCounter.GetValue() + minuteCounter.GetValue() > 0) {
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Refresh();
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timerController.StartTimer((secondCounter.GetValue() + minuteCounter.GetValue() * 60) * 1000);
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SetTimerRunning();
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Refresh();
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SetTimerRunning();
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}
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}
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}
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}
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}
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}
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void Timer::SetDone() {
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void Timer::Reset() {
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minuteCounter.SetValue(0);
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minuteCounter.SetValue(0);
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secondCounter.SetValue(0);
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secondCounter.SetValue(0);
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SetTimerStopped();
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SetTimerStopped();
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@ -5,29 +5,42 @@
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#include "systemtask/SystemTask.h"
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#include "systemtask/SystemTask.h"
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#include "displayapp/LittleVgl.h"
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#include "displayapp/LittleVgl.h"
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#include "displayapp/widgets/Counter.h"
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#include "displayapp/widgets/Counter.h"
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#include <lvgl/lvgl.h>
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#include "components/timer/TimerController.h"
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#include "components/timer/TimerController.h"
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namespace Pinetime::Applications::Screens {
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namespace Pinetime::Applications::Screens {
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class Timer : public Screen {
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class Timer : public Screen {
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public:
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public:
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enum class Modes { Normal, Done };
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Timer(DisplayApp* app, Controllers::TimerController& timerController);
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Timer(DisplayApp* app, Controllers::TimerController& timerController);
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~Timer() override;
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~Timer() override;
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void Refresh() override;
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void Refresh() override;
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void SetDone();
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void Reset();
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void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
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void ToggleRunning();
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void ButtonPressed();
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void MaskReset();
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private:
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private:
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void SetTimerRunning();
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void SetTimerRunning();
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void SetTimerStopped();
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void SetTimerStopped();
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void UpdateMask();
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Controllers::TimerController& timerController;
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Controllers::TimerController& timerController;
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lv_obj_t* msecTime;
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lv_obj_t* msecTime;
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lv_obj_t* btnPlayPause;
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lv_obj_t* btnPlayPause;
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lv_obj_t* txtPlayPause;
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lv_obj_t* txtPlayPause;
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lv_obj_t* btnObjectMask;
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lv_obj_t* highlightObjectMask;
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lv_objmask_mask_t* btnMask;
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lv_objmask_mask_t* highlightMask;
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lv_task_t* taskRefresh;
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lv_task_t* taskRefresh;
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Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
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Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
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Widgets::Counter secondCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
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Widgets::Counter secondCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
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bool buttonPressing = false;
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int maskPosition = 0;
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TickType_t pressTime;
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};
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};
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}
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}
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@ -678,7 +678,7 @@ typedef void* lv_obj_user_data_t;
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#endif
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#endif
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/*Mask (dependencies: -)*/
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/*Mask (dependencies: -)*/
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#define LV_USE_OBJMASK 0
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#define LV_USE_OBJMASK 1
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/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
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/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
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#define LV_USE_MSGBOX 0
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#define LV_USE_MSGBOX 0
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