rebase on main
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0370e3cd65
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@ -24,7 +24,7 @@ void HeartRateTask::Process(void* instance) {
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}
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void HeartRateTask::Work() {
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lastBpm = 0;
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int lastBpm = 0;
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while (true) {
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auto delay = CurrentTaskDelay();
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@ -75,7 +75,7 @@ void HeartRateTask::Work() {
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if (state == States::BackgroundWaiting) {
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HandleBackgroundWaiting();
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} else if (state == States::BackgroundMeasuring || state == States::Measuring) {
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HandleSensorData();
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HandleSensorData(&lastBpm);
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}
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}
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}
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@ -105,7 +105,7 @@ void HeartRateTask::HandleBackgroundWaiting() {
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}
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}
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void HeartRateTask::HandleSensorData() {
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void HeartRateTask::HandleSensorData(int* lastBpm) {
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int8_t ambient = ppg.Preprocess(heartRateSensor.ReadHrs(), heartRateSensor.ReadAls());
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int bpm = ppg.HeartRate();
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@ -113,24 +113,20 @@ void HeartRateTask::HandleSensorData() {
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if (ambient > 0) {
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// Reset all DAQ buffers
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ppg.Reset(true);
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// Force state to NotEnoughData (below)
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lastBpm = 0;
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bpm = 0;
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} else if (bpm < 0) {
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// Reset all DAQ buffers except HRS buffer
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ppg.Reset(false);
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// Set HR to zero and update
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bpm = 0;
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controller.Update(Controllers::HeartRateController::States::Running, bpm);
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}
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if (lastBpm == 0 && bpm == 0) {
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if (*lastBpm == 0 && bpm == 0) {
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controller.Update(Controllers::HeartRateController::States::NotEnoughData, bpm);
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}
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if (bpm != 0) {
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lastBpm = bpm;
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controller.Update(Controllers::HeartRateController::States::Running, lastBpm);
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*lastBpm = bpm;
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controller.Update(Controllers::HeartRateController::States::Running, bpm);
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if (state == States::BackgroundMeasuring) {
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StopMeasurement();
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state = States::BackgroundWaiting;
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@ -32,7 +32,7 @@ namespace Pinetime {
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void StopMeasurement();
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void HandleBackgroundWaiting();
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void HandleSensorData();
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void HandleSensorData(int* lastBpm);
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int CurrentTaskDelay();
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TaskHandle_t taskHandle;
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@ -41,7 +41,6 @@ namespace Pinetime {
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Drivers::Hrs3300& heartRateSensor;
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Controllers::HeartRateController& controller;
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Controllers::Ppg ppg;
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int lastBpm = 0;
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TickType_t backgroundMeasurementWaitingStart = 0;
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};
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