Fixes based on code reviews (formatting, UI code)

This commit is contained in:
Mark Russell 2021-09-13 15:26:28 -04:00
parent 1fb5757655
commit bfe13d9d68
5 changed files with 133 additions and 89 deletions

View file

@ -1,8 +1,16 @@
// /* Copyright (C) 2021 JF, Adam Pigg, Avamander
// Created by mrussell on 30.08.21. This file is part of InfiniTime.
// InfiniTime is free software: you can redistribute it and/or modify
// Copied from Florian's Timer app it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "AlarmController.h" #include "AlarmController.h"
#include "systemtask/SystemTask.h" #include "systemtask/SystemTask.h"
#include "app_timer.h" #include "app_timer.h"
@ -25,18 +33,19 @@ namespace {
} }
} }
void AlarmController::Init() { void AlarmController::Init(System::SystemTask* systemTask) {
app_timer_create(&alarmAppTimer, APP_TIMER_MODE_SINGLE_SHOT, SetOffAlarm); app_timer_create(&alarmAppTimer, APP_TIMER_MODE_SINGLE_SHOT, SetOffAlarm);
this->systemTask = systemTask;
} }
void AlarmController::SetAlarm(uint8_t alarmHr, uint8_t alarmMin) { void AlarmController::SetAlarm(uint8_t alarmHr, uint8_t alarmMin) {
hours = alarmHr; hours = alarmHr;
minutes = alarmMin; minutes = alarmMin;
state = AlarmState::Set; state = AlarmState::Set;
scheduleAlarm(); ScheduleAlarm();
} }
void AlarmController::scheduleAlarm() { void AlarmController::ScheduleAlarm() {
// Determine the next time the alarm needs to go off and set the app_timer // Determine the next time the alarm needs to go off and set the app_timer
app_timer_stop(alarmAppTimer); app_timer_stop(alarmAppTimer);
@ -83,15 +92,11 @@ void AlarmController::DisableAlarm() {
void AlarmController::SetOffAlarmNow() { void AlarmController::SetOffAlarmNow() {
state = AlarmState::Alerting; state = AlarmState::Alerting;
if (systemTask != nullptr) {
systemTask->PushMessage(System::Messages::SetOffAlarm); systemTask->PushMessage(System::Messages::SetOffAlarm);
}
} }
void AlarmController::StopAlerting() { void AlarmController::StopAlerting() {
if (systemTask != nullptr) {
systemTask->PushMessage(System::Messages::StopRinging); systemTask->PushMessage(System::Messages::StopRinging);
}
// Alarm state is off unless this is a recurring alarm // Alarm state is off unless this is a recurring alarm
if (recurrence == RecurType::None) { if (recurrence == RecurType::None) {
@ -99,20 +104,6 @@ void AlarmController::StopAlerting() {
} else { } else {
state = AlarmState::Set; state = AlarmState::Set;
// set next instance // set next instance
scheduleAlarm(); ScheduleAlarm();
} }
} }
void AlarmController::ToggleRecurrence() {
if (recurrence == AlarmController::RecurType::None) {
recurrence = AlarmController::RecurType::Daily;
} else if (recurrence == AlarmController::RecurType::Daily) {
recurrence = AlarmController::RecurType::Weekdays;
} else {
recurrence = AlarmController::RecurType::None;
}
}
void AlarmController::Register(Pinetime::System::SystemTask* systemTask) {
this->systemTask = systemTask;
}

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@ -1,3 +1,16 @@
/* Copyright (C) 2021 JF, Adam Pigg, Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once #pragma once
#include <cstdint> #include <cstdint>
@ -13,16 +26,14 @@ namespace Pinetime {
public: public:
AlarmController(Controllers::DateTime& dateTimeController); AlarmController(Controllers::DateTime& dateTimeController);
void Init(); void Init(System::SystemTask* systemTask);
void SetAlarm(uint8_t alarmHr, uint8_t alarmMin); void SetAlarm(uint8_t alarmHr, uint8_t alarmMin);
void DisableAlarm(); void DisableAlarm();
void SetOffAlarmNow(); void SetOffAlarmNow();
uint32_t SecondsToAlarm(); uint32_t SecondsToAlarm();
void StopAlerting(); void StopAlerting();
void Register(System::SystemTask* systemTask);
enum class AlarmState { Not_Set, Set, Alerting }; enum class AlarmState { Not_Set, Set, Alerting };
enum class RecurType { None, Daily, Weekdays }; enum class RecurType { None, Daily, Weekdays };
void ToggleRecurrence();
uint8_t Hours() const { uint8_t Hours() const {
return hours; return hours;
} }
@ -35,6 +46,9 @@ namespace Pinetime {
RecurType Recurrence() const { RecurType Recurrence() const {
return recurrence; return recurrence;
} }
void SetRecurrence(RecurType recurType) {
recurrence = recurType;
}
private: private:
Controllers::DateTime& dateTimeController; Controllers::DateTime& dateTimeController;
@ -44,7 +58,7 @@ namespace Pinetime {
std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> alarmTime; std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> alarmTime;
AlarmState state = AlarmState::Not_Set; AlarmState state = AlarmState::Not_Set;
RecurType recurrence = RecurType::None; RecurType recurrence = RecurType::None;
void scheduleAlarm(); void ScheduleAlarm();
}; };
} }
} }

View file

@ -1,3 +1,16 @@
/* Copyright (C) 2021 JF, Adam Pigg, Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "Alarm.h" #include "Alarm.h"
#include "Screen.h" #include "Screen.h"
#include "Symbols.h" #include "Symbols.h"
@ -21,66 +34,61 @@ Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
alarmMinutes = alarmController.Minutes(); alarmMinutes = alarmController.Minutes();
lv_label_set_text_fmt(time, "%02lu:%02lu", alarmHours, alarmMinutes); lv_label_set_text_fmt(time, "%02lu:%02lu", alarmHours, alarmMinutes);
lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -20); lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -25);
btnHoursUp = lv_btn_create(lv_scr_act(), nullptr); btnHoursUp = lv_btn_create(lv_scr_act(), nullptr);
btnHoursUp->user_data = this; btnHoursUp->user_data = this;
lv_obj_set_event_cb(btnHoursUp, btnEventHandler); lv_obj_set_event_cb(btnHoursUp, btnEventHandler);
lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -80); lv_obj_set_size(btnHoursUp, 60, 40);
lv_obj_set_height(btnHoursUp, 40); lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -85);
lv_obj_set_width(btnHoursUp, 60);
txtHrUp = lv_label_create(btnHoursUp, nullptr); txtHrUp = lv_label_create(btnHoursUp, nullptr);
lv_label_set_text(txtHrUp, "+"); lv_label_set_text(txtHrUp, "+");
btnHoursDown = lv_btn_create(lv_scr_act(), nullptr); btnHoursDown = lv_btn_create(lv_scr_act(), nullptr);
btnHoursDown->user_data = this; btnHoursDown->user_data = this;
lv_obj_set_event_cb(btnHoursDown, btnEventHandler); lv_obj_set_event_cb(btnHoursDown, btnEventHandler);
lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, +40); lv_obj_set_size(btnHoursDown, 60, 40);
lv_obj_set_height(btnHoursDown, 40); lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 35);
lv_obj_set_width(btnHoursDown, 60);
txtHrDown = lv_label_create(btnHoursDown, nullptr); txtHrDown = lv_label_create(btnHoursDown, nullptr);
lv_label_set_text(txtHrDown, "-"); lv_label_set_text(txtHrDown, "-");
btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr); btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesUp->user_data = this; btnMinutesUp->user_data = this;
lv_obj_set_event_cb(btnMinutesUp, btnEventHandler); lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, -80); lv_obj_set_size(btnMinutesUp, 60, 40);
lv_obj_set_height(btnMinutesUp, 40); lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -85);
lv_obj_set_width(btnMinutesUp, 60);
txtMinUp = lv_label_create(btnMinutesUp, nullptr); txtMinUp = lv_label_create(btnMinutesUp, nullptr);
lv_label_set_text(txtMinUp, "+"); lv_label_set_text(txtMinUp, "+");
btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr); btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesDown->user_data = this; btnMinutesDown->user_data = this;
lv_obj_set_event_cb(btnMinutesDown, btnEventHandler); lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, +40); lv_obj_set_size(btnMinutesDown, 60, 40);
lv_obj_set_height(btnMinutesDown, 40); lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 35);
lv_obj_set_width(btnMinutesDown, 60);
txtMinDown = lv_label_create(btnMinutesDown, nullptr); txtMinDown = lv_label_create(btnMinutesDown, nullptr);
lv_label_set_text(txtMinDown, "-"); lv_label_set_text(txtMinDown, "-");
btnEnable = lv_btn_create(lv_scr_act(), nullptr); btnEnable = lv_btn_create(lv_scr_act(), nullptr);
btnEnable->user_data = this; btnEnable->user_data = this;
lv_obj_set_event_cb(btnEnable, btnEventHandler); lv_obj_set_event_cb(btnEnable, btnEventHandler);
lv_obj_align(btnEnable, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 3, -10); lv_obj_set_size(btnEnable, 115, 50);
lv_obj_set_height(btnEnable, 40); lv_obj_align(btnEnable, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
txtEnable = lv_label_create(btnEnable, nullptr); txtEnable = lv_label_create(btnEnable, nullptr);
setEnableButtonState(); SetEnableButtonState();
btnRecur = lv_btn_create(lv_scr_act(), nullptr); btnRecur = lv_btn_create(lv_scr_act(), nullptr);
btnRecur->user_data = this; btnRecur->user_data = this;
lv_obj_set_event_cb(btnRecur, btnEventHandler); lv_obj_set_event_cb(btnRecur, btnEventHandler);
lv_obj_align(btnRecur, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, -3, -10); lv_obj_set_size(btnRecur, 115, 50);
lv_obj_set_height(btnRecur, 40); lv_obj_align(btnRecur, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
txtRecur = lv_label_create(btnRecur, nullptr); txtRecur = lv_label_create(btnRecur, nullptr);
setRecurButtonState(); SetRecurButtonState();
btnInfo = lv_btn_create(lv_scr_act(), nullptr); btnInfo = lv_btn_create(lv_scr_act(), nullptr);
btnInfo->user_data = this; btnInfo->user_data = this;
lv_obj_set_event_cb(btnInfo, btnEventHandler); lv_obj_set_event_cb(btnInfo, btnEventHandler);
lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 30, -80); lv_obj_set_size(btnInfo, 50, 40);
lv_obj_set_height(btnInfo, 40); lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 0, -85);
lv_obj_set_width(btnInfo, 30);
txtInfo = lv_label_create(btnInfo, nullptr); txtInfo = lv_label_create(btnInfo, nullptr);
lv_label_set_text(txtInfo, "i"); lv_label_set_text(txtInfo, "i");
} }
@ -100,11 +108,11 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
} else { } else {
alarmController.SetAlarm(alarmHours, alarmMinutes); alarmController.SetAlarm(alarmHours, alarmMinutes);
} }
setEnableButtonState(); SetEnableButtonState();
return; return;
} }
if (obj == btnInfo) { if (obj == btnInfo) {
showInfo(); ShowInfo();
return; return;
} }
if (obj == btnMessage) { if (obj == btnMessage) {
@ -120,7 +128,7 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
// can just do it once when the alarm is re-enabled // can just do it once when the alarm is re-enabled
if (alarmController.State() == AlarmController::AlarmState::Set) { if (alarmController.State() == AlarmController::AlarmState::Set) {
alarmController.DisableAlarm(); alarmController.DisableAlarm();
setEnableButtonState(); SetEnableButtonState();
} }
if (obj == btnMinutesUp) { if (obj == btnMinutesUp) {
if (alarmMinutes >= 59) { if (alarmMinutes >= 59) {
@ -159,17 +167,16 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
return; return;
} }
if (obj == btnRecur) { if (obj == btnRecur) {
alarmController.ToggleRecurrence(); ToggleRecurrence();
setRecurButtonState();
} }
} }
} }
void Alarm::SetAlerting() { void Alarm::SetAlerting() {
setEnableButtonState(); SetEnableButtonState();
} }
void Alarm::setEnableButtonState() { void Alarm::SetEnableButtonState() {
switch (alarmController.State()) { switch (alarmController.State()) {
case AlarmController::AlarmState::Set: case AlarmController::AlarmState::Set:
lv_label_set_text(txtEnable, "ON"); lv_label_set_text(txtEnable, "ON");
@ -185,7 +192,7 @@ void Alarm::setEnableButtonState() {
} }
} }
void Alarm::showInfo() { void Alarm::ShowInfo() {
btnMessage = lv_btn_create(lv_scr_act(), nullptr); btnMessage = lv_btn_create(lv_scr_act(), nullptr);
btnMessage->user_data = this; btnMessage->user_data = this;
lv_obj_set_event_cb(btnMessage, btnEventHandler); lv_obj_set_event_cb(btnMessage, btnEventHandler);
@ -210,7 +217,7 @@ void Alarm::showInfo() {
} }
} }
void Alarm::setRecurButtonState() { void Alarm::SetRecurButtonState() {
using Pinetime::Controllers::AlarmController; using Pinetime::Controllers::AlarmController;
switch (alarmController.Recurrence()) { switch (alarmController.Recurrence()) {
case AlarmController::RecurType::None: case AlarmController::RecurType::None:
@ -220,6 +227,21 @@ void Alarm::setRecurButtonState() {
lv_label_set_text(txtRecur, "DAILY"); lv_label_set_text(txtRecur, "DAILY");
break; break;
case AlarmController::RecurType::Weekdays: case AlarmController::RecurType::Weekdays:
lv_label_set_text(txtRecur, "WKDAYS"); lv_label_set_text(txtRecur, "MON-FRI");
} }
} }
void Alarm::ToggleRecurrence() {
using Pinetime::Controllers::AlarmController;
switch (alarmController.Recurrence()) {
case AlarmController::RecurType::None:
alarmController.SetRecurrence(AlarmController::RecurType::Daily);
break;
case AlarmController::RecurType::Daily:
alarmController.SetRecurrence(AlarmController::RecurType::Weekdays);
break;
case AlarmController::RecurType::Weekdays:
alarmController.SetRecurrence(AlarmController::RecurType::None);
}
SetRecurButtonState();
}

View file

@ -1,3 +1,16 @@
/* Copyright (C) 2021 JF, Adam Pigg, Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once #pragma once
#include "Screen.h" #include "Screen.h"
@ -5,7 +18,9 @@
#include "../LittleVgl.h" #include "../LittleVgl.h"
#include "components/alarm/AlarmController.h" #include "components/alarm/AlarmController.h"
namespace Pinetime::Applications::Screens { namespace Pinetime {
namespace Applications {
namespace Screens {
class Alarm : public Screen { class Alarm : public Screen {
public: public:
Alarm(DisplayApp* app, Controllers::AlarmController& alarmController); Alarm(DisplayApp* app, Controllers::AlarmController& alarmController);
@ -19,13 +34,16 @@ namespace Pinetime::Applications::Screens {
uint8_t alarmMinutes = 0; uint8_t alarmMinutes = 0;
Controllers::AlarmController& alarmController; Controllers::AlarmController& alarmController;
lv_obj_t *time, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, *txtMinDown, *txtHrUp, lv_obj_t *time, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, *txtMinDown,
*txtHrDown, *btnRecur, *txtRecur, *btnMessage, *txtMessage, *btnInfo, *txtInfo; *txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnMessage, *txtMessage, *btnInfo, *txtInfo;
enum class EnableButtonState { On, Off, Alerting }; enum class EnableButtonState { On, Off, Alerting };
void setEnableButtonState(); void SetEnableButtonState();
void setRecurButtonState(); void SetRecurButtonState();
void setAlarm(); void SetAlarm();
void showInfo(); void ShowInfo();
void ToggleRecurrence();
};
};
}; };
} }

View file

@ -134,8 +134,7 @@ void SystemTask::Work() {
motionSensor.SoftReset(); motionSensor.SoftReset();
timerController.Register(this); timerController.Register(this);
timerController.Init(); timerController.Init();
alarmController.Register(this); alarmController.Init(this);
alarmController.Init();
// Reset the TWI device because the motion sensor chip most probably crashed it... // Reset the TWI device because the motion sensor chip most probably crashed it...
twiMaster.Sleep(); twiMaster.Sleep();