Fixes based on code reviews (formatting, UI code)

This commit is contained in:
Mark Russell 2021-09-13 15:26:28 -04:00
parent 1fb5757655
commit bfe13d9d68
5 changed files with 133 additions and 89 deletions

View file

@ -1,8 +1,16 @@
//
// Created by mrussell on 30.08.21.
//
// Copied from Florian's Timer app
/* Copyright (C) 2021 JF, Adam Pigg, Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "AlarmController.h"
#include "systemtask/SystemTask.h"
#include "app_timer.h"
@ -25,18 +33,19 @@ namespace {
}
}
void AlarmController::Init() {
void AlarmController::Init(System::SystemTask* systemTask) {
app_timer_create(&alarmAppTimer, APP_TIMER_MODE_SINGLE_SHOT, SetOffAlarm);
this->systemTask = systemTask;
}
void AlarmController::SetAlarm(uint8_t alarmHr, uint8_t alarmMin) {
hours = alarmHr;
minutes = alarmMin;
state = AlarmState::Set;
scheduleAlarm();
ScheduleAlarm();
}
void AlarmController::scheduleAlarm() {
void AlarmController::ScheduleAlarm() {
// Determine the next time the alarm needs to go off and set the app_timer
app_timer_stop(alarmAppTimer);
@ -83,15 +92,11 @@ void AlarmController::DisableAlarm() {
void AlarmController::SetOffAlarmNow() {
state = AlarmState::Alerting;
if (systemTask != nullptr) {
systemTask->PushMessage(System::Messages::SetOffAlarm);
}
systemTask->PushMessage(System::Messages::SetOffAlarm);
}
void AlarmController::StopAlerting() {
if (systemTask != nullptr) {
systemTask->PushMessage(System::Messages::StopRinging);
}
systemTask->PushMessage(System::Messages::StopRinging);
// Alarm state is off unless this is a recurring alarm
if (recurrence == RecurType::None) {
@ -99,20 +104,6 @@ void AlarmController::StopAlerting() {
} else {
state = AlarmState::Set;
// set next instance
scheduleAlarm();
ScheduleAlarm();
}
}
void AlarmController::ToggleRecurrence() {
if (recurrence == AlarmController::RecurType::None) {
recurrence = AlarmController::RecurType::Daily;
} else if (recurrence == AlarmController::RecurType::Daily) {
recurrence = AlarmController::RecurType::Weekdays;
} else {
recurrence = AlarmController::RecurType::None;
}
}
void AlarmController::Register(Pinetime::System::SystemTask* systemTask) {
this->systemTask = systemTask;
}

View file

@ -1,3 +1,16 @@
/* Copyright (C) 2021 JF, Adam Pigg, Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
@ -13,16 +26,14 @@ namespace Pinetime {
public:
AlarmController(Controllers::DateTime& dateTimeController);
void Init();
void Init(System::SystemTask* systemTask);
void SetAlarm(uint8_t alarmHr, uint8_t alarmMin);
void DisableAlarm();
void SetOffAlarmNow();
uint32_t SecondsToAlarm();
void StopAlerting();
void Register(System::SystemTask* systemTask);
enum class AlarmState { Not_Set, Set, Alerting };
enum class RecurType { None, Daily, Weekdays };
void ToggleRecurrence();
uint8_t Hours() const {
return hours;
}
@ -35,6 +46,9 @@ namespace Pinetime {
RecurType Recurrence() const {
return recurrence;
}
void SetRecurrence(RecurType recurType) {
recurrence = recurType;
}
private:
Controllers::DateTime& dateTimeController;
@ -44,7 +58,7 @@ namespace Pinetime {
std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> alarmTime;
AlarmState state = AlarmState::Not_Set;
RecurType recurrence = RecurType::None;
void scheduleAlarm();
void ScheduleAlarm();
};
}
}

View file

@ -1,3 +1,16 @@
/* Copyright (C) 2021 JF, Adam Pigg, Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "Alarm.h"
#include "Screen.h"
#include "Symbols.h"
@ -21,66 +34,61 @@ Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
alarmMinutes = alarmController.Minutes();
lv_label_set_text_fmt(time, "%02lu:%02lu", alarmHours, alarmMinutes);
lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -20);
lv_obj_align(time, lv_scr_act(), LV_ALIGN_CENTER, 0, -25);
btnHoursUp = lv_btn_create(lv_scr_act(), nullptr);
btnHoursUp->user_data = this;
lv_obj_set_event_cb(btnHoursUp, btnEventHandler);
lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -80);
lv_obj_set_height(btnHoursUp, 40);
lv_obj_set_width(btnHoursUp, 60);
lv_obj_set_size(btnHoursUp, 60, 40);
lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -85);
txtHrUp = lv_label_create(btnHoursUp, nullptr);
lv_label_set_text(txtHrUp, "+");
btnHoursDown = lv_btn_create(lv_scr_act(), nullptr);
btnHoursDown->user_data = this;
lv_obj_set_event_cb(btnHoursDown, btnEventHandler);
lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, +40);
lv_obj_set_height(btnHoursDown, 40);
lv_obj_set_width(btnHoursDown, 60);
lv_obj_set_size(btnHoursDown, 60, 40);
lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, 35);
txtHrDown = lv_label_create(btnHoursDown, nullptr);
lv_label_set_text(txtHrDown, "-");
btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesUp->user_data = this;
lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, -80);
lv_obj_set_height(btnMinutesUp, 40);
lv_obj_set_width(btnMinutesUp, 60);
lv_obj_set_size(btnMinutesUp, 60, 40);
lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, -85);
txtMinUp = lv_label_create(btnMinutesUp, nullptr);
lv_label_set_text(txtMinUp, "+");
btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesDown->user_data = this;
lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, +40);
lv_obj_set_height(btnMinutesDown, 40);
lv_obj_set_width(btnMinutesDown, 60);
lv_obj_set_size(btnMinutesDown, 60, 40);
lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, -20, 35);
txtMinDown = lv_label_create(btnMinutesDown, nullptr);
lv_label_set_text(txtMinDown, "-");
btnEnable = lv_btn_create(lv_scr_act(), nullptr);
btnEnable->user_data = this;
lv_obj_set_event_cb(btnEnable, btnEventHandler);
lv_obj_align(btnEnable, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 3, -10);
lv_obj_set_height(btnEnable, 40);
lv_obj_set_size(btnEnable, 115, 50);
lv_obj_align(btnEnable, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
txtEnable = lv_label_create(btnEnable, nullptr);
setEnableButtonState();
SetEnableButtonState();
btnRecur = lv_btn_create(lv_scr_act(), nullptr);
btnRecur->user_data = this;
lv_obj_set_event_cb(btnRecur, btnEventHandler);
lv_obj_align(btnRecur, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, -3, -10);
lv_obj_set_height(btnRecur, 40);
lv_obj_set_size(btnRecur, 115, 50);
lv_obj_align(btnRecur, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
txtRecur = lv_label_create(btnRecur, nullptr);
setRecurButtonState();
SetRecurButtonState();
btnInfo = lv_btn_create(lv_scr_act(), nullptr);
btnInfo->user_data = this;
lv_obj_set_event_cb(btnInfo, btnEventHandler);
lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 30, -80);
lv_obj_set_height(btnInfo, 40);
lv_obj_set_width(btnInfo, 30);
lv_obj_set_size(btnInfo, 50, 40);
lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 0, -85);
txtInfo = lv_label_create(btnInfo, nullptr);
lv_label_set_text(txtInfo, "i");
}
@ -100,11 +108,11 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
} else {
alarmController.SetAlarm(alarmHours, alarmMinutes);
}
setEnableButtonState();
SetEnableButtonState();
return;
}
if (obj == btnInfo) {
showInfo();
ShowInfo();
return;
}
if (obj == btnMessage) {
@ -120,7 +128,7 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
// can just do it once when the alarm is re-enabled
if (alarmController.State() == AlarmController::AlarmState::Set) {
alarmController.DisableAlarm();
setEnableButtonState();
SetEnableButtonState();
}
if (obj == btnMinutesUp) {
if (alarmMinutes >= 59) {
@ -159,17 +167,16 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
return;
}
if (obj == btnRecur) {
alarmController.ToggleRecurrence();
setRecurButtonState();
ToggleRecurrence();
}
}
}
void Alarm::SetAlerting() {
setEnableButtonState();
SetEnableButtonState();
}
void Alarm::setEnableButtonState() {
void Alarm::SetEnableButtonState() {
switch (alarmController.State()) {
case AlarmController::AlarmState::Set:
lv_label_set_text(txtEnable, "ON");
@ -185,7 +192,7 @@ void Alarm::setEnableButtonState() {
}
}
void Alarm::showInfo() {
void Alarm::ShowInfo() {
btnMessage = lv_btn_create(lv_scr_act(), nullptr);
btnMessage->user_data = this;
lv_obj_set_event_cb(btnMessage, btnEventHandler);
@ -210,7 +217,7 @@ void Alarm::showInfo() {
}
}
void Alarm::setRecurButtonState() {
void Alarm::SetRecurButtonState() {
using Pinetime::Controllers::AlarmController;
switch (alarmController.Recurrence()) {
case AlarmController::RecurType::None:
@ -220,6 +227,21 @@ void Alarm::setRecurButtonState() {
lv_label_set_text(txtRecur, "DAILY");
break;
case AlarmController::RecurType::Weekdays:
lv_label_set_text(txtRecur, "WKDAYS");
lv_label_set_text(txtRecur, "MON-FRI");
}
}
void Alarm::ToggleRecurrence() {
using Pinetime::Controllers::AlarmController;
switch (alarmController.Recurrence()) {
case AlarmController::RecurType::None:
alarmController.SetRecurrence(AlarmController::RecurType::Daily);
break;
case AlarmController::RecurType::Daily:
alarmController.SetRecurrence(AlarmController::RecurType::Weekdays);
break;
case AlarmController::RecurType::Weekdays:
alarmController.SetRecurrence(AlarmController::RecurType::None);
}
SetRecurButtonState();
}

View file

@ -1,3 +1,16 @@
/* Copyright (C) 2021 JF, Adam Pigg, Avamander
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Screen.h"
@ -5,27 +18,32 @@
#include "../LittleVgl.h"
#include "components/alarm/AlarmController.h"
namespace Pinetime::Applications::Screens {
class Alarm : public Screen {
public:
Alarm(DisplayApp* app, Controllers::AlarmController& alarmController);
~Alarm() override;
void SetAlerting();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
namespace Pinetime {
namespace Applications {
namespace Screens {
class Alarm : public Screen {
public:
Alarm(DisplayApp* app, Controllers::AlarmController& alarmController);
~Alarm() override;
void SetAlerting();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
private:
bool running;
uint8_t alarmHours = 0;
uint8_t alarmMinutes = 0;
Controllers::AlarmController& alarmController;
private:
bool running;
uint8_t alarmHours = 0;
uint8_t alarmMinutes = 0;
Controllers::AlarmController& alarmController;
lv_obj_t *time, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, *txtMinDown, *txtHrUp,
*txtHrDown, *btnRecur, *txtRecur, *btnMessage, *txtMessage, *btnInfo, *txtInfo;
lv_obj_t *time, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, *txtMinDown,
*txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnMessage, *txtMessage, *btnInfo, *txtInfo;
enum class EnableButtonState { On, Off, Alerting };
void setEnableButtonState();
void setRecurButtonState();
void setAlarm();
void showInfo();
enum class EnableButtonState { On, Off, Alerting };
void SetEnableButtonState();
void SetRecurButtonState();
void SetAlarm();
void ShowInfo();
void ToggleRecurrence();
};
};
};
}

View file

@ -134,8 +134,7 @@ void SystemTask::Work() {
motionSensor.SoftReset();
timerController.Register(this);
timerController.Init();
alarmController.Register(this);
alarmController.Init();
alarmController.Init(this);
// Reset the TWI device because the motion sensor chip most probably crashed it...
twiMaster.Sleep();