aod: disable while in notification sleep

This commit is contained in:
John Crawford 2023-10-03 18:50:36 -06:00 committed by JF
parent 85a2181b64
commit e884b053d3
2 changed files with 38 additions and 7 deletions

View file

@ -196,6 +196,14 @@ namespace Pinetime {
if (status != settings.notificationStatus) { if (status != settings.notificationStatus) {
settingsChanged = true; settingsChanged = true;
} }
// Disable always on screen while sleep mode is enabled
if (settings.alwaysOnDisplay.enabled) {
if (status == Notification::Sleep) {
settings.alwaysOnDisplay.state = false;
} else {
settings.alwaysOnDisplay.state = true;
}
}
settings.notificationStatus = status; settings.notificationStatus = status;
}; };
@ -215,16 +223,32 @@ namespace Pinetime {
}; };
void SetAlwaysOnDisplay(bool state) { void SetAlwaysOnDisplay(bool state) {
if (state != settings.alwaysOnDisplay) { if (state != settings.alwaysOnDisplay.state) {
settingsChanged = true; settingsChanged = true;
} }
settings.alwaysOnDisplay = state; settings.alwaysOnDisplay.state = state;
}; };
bool GetAlwaysOnDisplay() const { bool GetAlwaysOnDisplay() const {
return settings.alwaysOnDisplay; return settings.alwaysOnDisplay.state;
}; };
void SetAlwaysOnDisplaySetting(bool state) {
if (state != settings.alwaysOnDisplay.enabled) {
settingsChanged = true;
}
settings.alwaysOnDisplay.enabled = state;
// Don't enable always on if we are currently in notification sleep
if (GetNotificationStatus() != Notification::Sleep) {
SetAlwaysOnDisplay(state);
}
}
bool GetAlwaysOnDisplaySetting() const {
return settings.alwaysOnDisplay.enabled;
}
void SetShakeThreshold(uint16_t thresh) { void SetShakeThreshold(uint16_t thresh) {
if (settings.shakeWakeThreshold != thresh) { if (settings.shakeWakeThreshold != thresh) {
settings.shakeWakeThreshold = thresh; settings.shakeWakeThreshold = thresh;
@ -299,12 +323,19 @@ namespace Pinetime {
static constexpr uint32_t settingsVersion = 0x0008; static constexpr uint32_t settingsVersion = 0x0008;
// To enable disabling it during notification sleep, differentiate between
// the setting being on, and the setting being set by the user
struct alwaysOnDisplayData {
bool enabled = false;
bool state = false;
};
struct SettingsData { struct SettingsData {
uint32_t version = settingsVersion; uint32_t version = settingsVersion;
uint32_t stepsGoal = 10000; uint32_t stepsGoal = 10000;
uint32_t screenTimeOut = 15000; uint32_t screenTimeOut = 15000;
bool alwaysOnDisplay = false; alwaysOnDisplayData alwaysOnDisplay;
ClockType clockType = ClockType::H24; ClockType clockType = ClockType::H24;
WeatherFormat weatherFormat = WeatherFormat::Metric; WeatherFormat weatherFormat = WeatherFormat::Metric;

View file

@ -66,7 +66,7 @@ SettingDisplay::SettingDisplay(Pinetime::Applications::DisplayApp* app, Pinetime
alwaysOnCheckbox = lv_checkbox_create(container1, nullptr); alwaysOnCheckbox = lv_checkbox_create(container1, nullptr);
lv_checkbox_set_text(alwaysOnCheckbox, "Always On"); lv_checkbox_set_text(alwaysOnCheckbox, "Always On");
lv_checkbox_set_checked(alwaysOnCheckbox, settingsController.GetAlwaysOnDisplay()); lv_checkbox_set_checked(alwaysOnCheckbox, settingsController.GetAlwaysOnDisplaySetting());
lv_obj_add_state(alwaysOnCheckbox, LV_STATE_DEFAULT); lv_obj_add_state(alwaysOnCheckbox, LV_STATE_DEFAULT);
alwaysOnCheckbox->user_data = this; alwaysOnCheckbox->user_data = this;
lv_obj_set_event_cb(alwaysOnCheckbox, AlwaysOnEventHandler); lv_obj_set_event_cb(alwaysOnCheckbox, AlwaysOnEventHandler);
@ -78,8 +78,8 @@ SettingDisplay::~SettingDisplay() {
} }
void SettingDisplay::ToggleAlwaysOn() { void SettingDisplay::ToggleAlwaysOn() {
settingsController.SetAlwaysOnDisplay(!settingsController.GetAlwaysOnDisplay()); settingsController.SetAlwaysOnDisplaySetting(!settingsController.GetAlwaysOnDisplaySetting());
lv_checkbox_set_checked(alwaysOnCheckbox, settingsController.GetAlwaysOnDisplay()); lv_checkbox_set_checked(alwaysOnCheckbox, settingsController.GetAlwaysOnDisplaySetting());
} }
void SettingDisplay::UpdateSelected(lv_obj_t* object, lv_event_t event) { void SettingDisplay::UpdateSelected(lv_obj_t* object, lv_event_t event) {