Reformatted InfiniPaint again

This commit is contained in:
Avamander 2020-10-09 11:35:32 +03:00
parent 1c645b776a
commit fd110dabe8
2 changed files with 23 additions and 19 deletions

View file

@ -7,7 +7,7 @@ using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed; extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20; extern lv_font_t jetbrains_mono_bold_20;
InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp *app, Pinetime::Components::LittleVgl &lvgl) : Screen(app), lvgl{lvgl} { InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp* app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl{lvgl} {
app->SetTouchMode(DisplayApp::TouchModes::Polling); app->SetTouchMode(DisplayApp::TouchModes::Polling);
std::fill(b, b + bufferSize, LV_COLOR_WHITE); std::fill(b, b + bufferSize, LV_COLOR_WHITE);
} }

View file

@ -12,21 +12,25 @@ namespace Pinetime {
namespace Applications { namespace Applications {
namespace Screens { namespace Screens {
class InfiniPaint : public Screen{ class InfiniPaint : public Screen {
public: public:
InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl); InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
~InfiniPaint() override; ~InfiniPaint() override;
bool Refresh() override; bool Refresh() override;
bool OnButtonPushed() override; bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override; bool OnTouchEvent(TouchEvents event) override;
bool OnTouchEvent(uint16_t x, uint16_t y) override; bool OnTouchEvent(uint16_t x, uint16_t y) override;
private: private:
Pinetime::Components::LittleVgl& lvgl; Pinetime::Components::LittleVgl& lvgl;
static constexpr uint16_t width = 10; static constexpr uint16_t width = 10;
static constexpr uint16_t height = 10; static constexpr uint16_t height = 10;
static constexpr uint16_t bufferSize = width*height; static constexpr uint16_t bufferSize = width * height;
lv_color_t b[bufferSize]; lv_color_t b[bufferSize];
bool running = true; bool running = true;
}; };