Fixed a few compilation errors, fixed UUID.
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@ -250,7 +250,7 @@ namespace Pinetime {
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class Location : public TimelineHeader {
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class Location : public TimelineHeader {
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public:
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public:
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/** Location name */
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/** Location name */
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std::unique_ptr<std::string> location;
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std::string location;
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/** Altitude relative to sea level in meters */
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/** Altitude relative to sea level in meters */
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int16_t altitude;
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int16_t altitude;
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/** Latitude, EPSG:3857 (Google Maps, Openstreetmaps datum) */
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/** Latitude, EPSG:3857 (Google Maps, Openstreetmaps datum) */
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@ -311,7 +311,7 @@ namespace Pinetime {
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* For chemical compounds use the molecular formula e.g. "NO2", "CO2", "O3"
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* For chemical compounds use the molecular formula e.g. "NO2", "CO2", "O3"
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* For pollen use the genus, e.g. "Betula" for birch or "Alternaria" for that mold's spores
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* For pollen use the genus, e.g. "Betula" for birch or "Alternaria" for that mold's spores
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*/
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*/
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std::unique_ptr<std::string> polluter;
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std::string polluter;
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/**
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/**
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* Amount of the pollution in SI units,
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* Amount of the pollution in SI units,
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* otherwise it's going to be difficult to create UI, alerts
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* otherwise it's going to be difficult to create UI, alerts
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@ -87,7 +87,7 @@ namespace Pinetime {
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if (UsefulBuf_IsNULLOrEmptyC(String) != 0) {
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if (UsefulBuf_IsNULLOrEmptyC(String) != 0) {
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return BLE_ATT_ERR_INVALID_ATTR_VALUE_LEN;
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return BLE_ATT_ERR_INVALID_ATTR_VALUE_LEN;
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}
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}
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airquality->polluter = std::make_unique<std::string>(static_cast<const char*>(String.ptr), String.len);
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airquality->polluter = std::string(static_cast<const char*>(String.ptr), String.len);
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int64_t tmpAmount = 0;
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int64_t tmpAmount = 0;
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QCBORDecode_GetInt64InMapSZ(&decodeContext, "Amount", &tmpAmount);
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QCBORDecode_GetInt64InMapSZ(&decodeContext, "Amount", &tmpAmount);
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if (tmpAmount < 0) {
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if (tmpAmount < 0) {
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@ -88,7 +88,7 @@ namespace Pinetime {
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// 0003yyxx-78fc-48fe-8e23-433b3a1942d0
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// 0003yyxx-78fc-48fe-8e23-433b3a1942d0
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static constexpr ble_uuid128_t CharUuid(uint8_t x, uint8_t y) {
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static constexpr ble_uuid128_t CharUuid(uint8_t x, uint8_t y) {
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return ble_uuid128_t {.u = {.type = BLE_UUID_TYPE_128},
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return ble_uuid128_t {.u = {.type = BLE_UUID_TYPE_128},
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.value = {0xd0, 0x42, 0x19, 0x3a, 0x3b, 0x43, 0x23, 0x8e, 0xfe, 0x48, 0xfc, 0x78, x, y, 0x03, 0x00}};
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.value = {0xd0, 0x42, 0x19, 0x3a, 0x3b, 0x43, 0x23, 0x8e, 0xfe, 0x48, 0xfc, 0x78, y, x, 0x03, 0x00}};
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}
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}
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ble_uuid128_t weatherUuid {BaseUuid()};
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ble_uuid128_t weatherUuid {BaseUuid()};
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@ -1,14 +1,26 @@
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/* Copyright (C) 2021 Avamander
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This file is part of InfiniTime.
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InfiniTime is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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InfiniTime is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "Weather.h"
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#include "Weather.h"
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#include <lvgl/lvgl.h>
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#include <lvgl/lvgl.h>
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#include <components/ble/weather/WeatherService.h>
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#include <components/ble/weather/WeatherService.h>
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#include "../DisplayApp.h"
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#include "Label.h"
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#include "Label.h"
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#include "Version.h"
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#include "components/battery/BatteryController.h"
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#include "components/battery/BatteryController.h"
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#include "components/ble/BleController.h"
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#include "components/ble/BleController.h"
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#include "components/brightness/BrightnessController.h"
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#include "components/datetime/DateTimeController.h"
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#include "drivers/Watchdog.h"
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#include "components/ble/weather/WeatherData.h"
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#include "components/ble/weather/WeatherData.h"
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using namespace Pinetime::Applications::Screens;
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using namespace Pinetime::Applications::Screens;
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@ -41,11 +53,10 @@ Weather::~Weather() {
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lv_obj_clean(lv_scr_act());
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lv_obj_clean(lv_scr_act());
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}
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}
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bool Weather::Refresh() {
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void Weather::Refresh() {
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if (running) {
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if (running) {
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screens.Refresh();
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// screens.Refresh();
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}
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}
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return running;
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}
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}
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bool Weather::OnButtonPushed() {
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bool Weather::OnButtonPushed() {
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@ -16,7 +16,7 @@ namespace Pinetime {
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~Weather() override;
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~Weather() override;
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bool Refresh() override;
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void Refresh() override;
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bool OnButtonPushed() override;
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bool OnButtonPushed() override;
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