#include "displayapp/screens/BleIcon.h" #include "displayapp/screens/Symbols.h" using namespace Pinetime::Applications::Screens; const char* BleIcon::GetIcon(Pinetime::Controllers::Ble::ConnectStates state) { if (state == Pinetime::Controllers::Ble::ConnectStates::Connected) return Symbols::bluetooth; else if (state == Pinetime::Controllers::Ble::ConnectStates::Airplane) return Symbols::airplane; else return Symbols::none; }