#pragma once #include #include #include #include #include #include #include #include #include #include namespace Pinetime { namespace System { class SystemTask { public: enum class Messages {GoToSleep, GoToRunning, OnNewTime, OnNewNotification, BleConnected, BleFirmwareUpdateStarted, BleFirmwareUpdateFinished, OnTouchEvent, OnButtonEvent }; SystemTask(Drivers::SpiMaster &spi, Drivers::St7789 &lcd, Pinetime::Drivers::SpiNorFlash& spiNorFlash, Drivers::Cst816S &touchPanel, Components::LittleVgl &lvgl, Controllers::Battery &batteryController, Controllers::Ble &bleController, Controllers::DateTime &dateTimeController, Pinetime::Controllers::NotificationManager& manager); void Start(); void PushMessage(Messages msg); void OnButtonPushed(); void OnTouchEvent(); void OnIdle(); Pinetime::Controllers::NimbleController& nimble() {return nimbleController;}; private: TaskHandle_t taskHandle; Pinetime::Drivers::SpiMaster& spi; Pinetime::Drivers::St7789& lcd; Pinetime::Drivers::SpiNorFlash& spiNorFlash; Pinetime::Drivers::Cst816S& touchPanel; Pinetime::Components::LittleVgl& lvgl; Pinetime::Controllers::Battery& batteryController; std::unique_ptr displayApp; Pinetime::Controllers::Ble& bleController; Pinetime::Controllers::DateTime& dateTimeController; QueueHandle_t systemTaksMsgQueue; bool isSleeping = false; Pinetime::Drivers::Watchdog watchdog; Pinetime::Drivers::WatchdogView watchdogView; Pinetime::Controllers::NotificationManager& notificationManager; Pinetime::Controllers::NimbleController nimbleController; static constexpr uint8_t pinSpiSck = 2; static constexpr uint8_t pinSpiMosi = 3; static constexpr uint8_t pinSpiMiso = 4; static constexpr uint8_t pinSpiCsn = 25; static constexpr uint8_t pinLcdDataCommand = 18; static constexpr uint8_t pinButton = 13; static constexpr uint8_t pinTouchIrq = 28; static void Process(void* instance); void Work(); bool isBleDiscoveryTimerRunning = false; uint8_t bleDiscoveryTimer = 0; static constexpr uint32_t idleTime = 15000; TimerHandle_t idleTimer; bool doNotGoToSleep = false; void GoToRunning(); }; } }