#pragma once #include #include #include #include "Screen.h" #include "../Apps.h" #include "components/datetime/DateTimeController.h" #include "components/settings/Settings.h" #include "components/datetime/DateTimeController.h" #include "components/battery/BatteryController.h" namespace Pinetime { namespace Applications { namespace Screens { class Tile : public Screen { public: struct Applications { const char* icon; Pinetime::Applications::Apps application; }; explicit Tile(uint8_t screenID, uint8_t numScreens, DisplayApp* app, Controllers::Settings& settingsController, Pinetime::Controllers::Battery& batteryController, Controllers::DateTime& dateTimeController, std::array& applications); ~Tile() override; void UpdateScreen(); void OnObjectEvent(lv_obj_t* obj, lv_event_t event, uint32_t buttonId); private: Pinetime::Controllers::Battery& batteryController; Controllers::DateTime& dateTimeController; lv_task_t* taskUpdate; lv_obj_t* label_time; lv_obj_t* batteryIcon; lv_point_t pageIndicatorBasePoints[2]; lv_point_t pageIndicatorPoints[2]; lv_obj_t* pageIndicatorBase; lv_obj_t* pageIndicator; lv_obj_t* btnm1; const char* btnmMap[8]; Pinetime::Applications::Apps apps[6]; }; } } }