#include "MotionController.h" using namespace Pinetime::Controllers; void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) { this->x = x; this->y = y; this->z = z; this->nbSteps = nbSteps; } bool MotionController::ShouldWakeUp(bool isSleeping) { if ((x + 335) <= 670 && z < 0) { if (not isSleeping) { if (y <= 0) { return false; } else { lastYForWakeUp = 0; return false; } } if (y >= 0) { lastYForWakeUp = 0; return false; } if (y + 230 < lastYForWakeUp) { lastYForWakeUp = y; return true; } } return false; }