#pragma once #include <lvgl/src/lv_core/lv_obj.h> #include <chrono> #include <cstdint> #include <memory> #include "Screen.h" #include "ScreenList.h" #include "components/datetime/DateTimeController.h" namespace Pinetime { namespace Controllers { class Settings; class Battery; class Ble; class NotificationManager; class HeartRateController; class MotionController; } namespace Applications { namespace Screens { class WatchFaceDigital : public Screen { public: WatchFaceDigital(DisplayApp* app, Controllers::DateTime& dateTimeController, Controllers::Battery& batteryController, Controllers::Ble& bleController, Controllers::NotificationManager& notificatioManager, Controllers::Settings& settingsController, Controllers::HeartRateController& heartRateController, Controllers::MotionController& motionController); ~WatchFaceDigital() override; void Refresh() override; private: char displayedChar[5] {}; uint16_t currentYear = 1970; Pinetime::Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown; Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown; uint8_t currentDay = 0; DirtyValue<uint8_t> batteryPercentRemaining {}; DirtyValue<bool> bleState {}; DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime {}; DirtyValue<bool> motionSensorOk {}; DirtyValue<uint32_t> stepCount {}; DirtyValue<uint8_t> heartbeat {}; DirtyValue<bool> heartbeatRunning {}; DirtyValue<bool> notificationState {}; lv_obj_t* label_time; lv_obj_t* label_time_ampm; lv_obj_t* label_date; lv_obj_t* backgroundLabel; lv_obj_t* batteryIcon; lv_obj_t* bleIcon; lv_obj_t* batteryPlug; lv_obj_t* heartbeatIcon; lv_obj_t* heartbeatValue; lv_obj_t* stepIcon; lv_obj_t* stepValue; lv_obj_t* notificationIcon; Controllers::DateTime& dateTimeController; Controllers::Battery& batteryController; Controllers::Ble& bleController; Controllers::NotificationManager& notificatioManager; Controllers::Settings& settingsController; Controllers::HeartRateController& heartRateController; Controllers::MotionController& motionController; lv_task_t* taskRefresh; }; } } }