427 lines
16 KiB
C++
427 lines
16 KiB
C++
#include "DisplayApp.h"
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#include <libraries/log/nrf_log.h>
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#include <displayapp/screens/HeartRate.h>
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#include <displayapp/screens/Motion.h>
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#include <displayapp/screens/Timer.h>
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#include "components/battery/BatteryController.h"
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#include "components/ble/BleController.h"
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#include "components/datetime/DateTimeController.h"
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#include "components/ble/NotificationManager.h"
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#include "components/motion/MotionController.h"
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#include "components/motor/MotorController.h"
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#include "displayapp/screens/ApplicationList.h"
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#include "displayapp/screens/Brightness.h"
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#include "displayapp/screens/Clock.h"
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#include "displayapp/screens/FirmwareUpdate.h"
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#include "displayapp/screens/FirmwareValidation.h"
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#include "displayapp/screens/InfiniPaint.h"
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#include "displayapp/screens/Paddle.h"
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#include "displayapp/screens/StopWatch.h"
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#include "displayapp/screens/Meter.h"
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#include "displayapp/screens/Music.h"
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#include "displayapp/screens/Navigation.h"
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#include "displayapp/screens/Notifications.h"
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#include "displayapp/screens/SystemInfo.h"
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#include "displayapp/screens/Tile.h"
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#include "displayapp/screens/Twos.h"
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#include "displayapp/screens/FlashLight.h"
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#include "displayapp/screens/BatteryInfo.h"
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#include "displayapp/screens/Steps.h"
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#include "drivers/Cst816s.h"
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#include "drivers/St7789.h"
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#include "drivers/Watchdog.h"
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#include "systemtask/SystemTask.h"
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#include "displayapp/screens/settings/QuickSettings.h"
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#include "displayapp/screens/settings/Settings.h"
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#include "displayapp/screens/settings/SettingWatchFace.h"
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#include "displayapp/screens/settings/SettingTimeFormat.h"
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#include "displayapp/screens/settings/SettingWakeUp.h"
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#include "displayapp/screens/settings/SettingDisplay.h"
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#include "displayapp/screens/settings/SettingSteps.h"
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using namespace Pinetime::Applications;
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using namespace Pinetime::Applications::Display;
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DisplayApp::DisplayApp(Drivers::St7789& lcd,
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Components::LittleVgl& lvgl,
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Drivers::Cst816S& touchPanel,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::DateTime& dateTimeController,
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Drivers::WatchdogView& watchdog,
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System::SystemTask& systemTask,
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Pinetime::Controllers::NotificationManager& notificationManager,
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Pinetime::Controllers::HeartRateController& heartRateController,
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Controllers::Settings& settingsController,
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Pinetime::Controllers::MotorController& motorController,
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Pinetime::Controllers::MotionController& motionController,
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Pinetime::Controllers::TimerController& timerController)
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: lcd {lcd},
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lvgl {lvgl},
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touchPanel {touchPanel},
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batteryController {batteryController},
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bleController {bleController},
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dateTimeController {dateTimeController},
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watchdog {watchdog},
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systemTask {systemTask},
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notificationManager {notificationManager},
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heartRateController {heartRateController},
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settingsController {settingsController},
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motorController {motorController},
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motionController {motionController},
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timerController {timerController} {
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msgQueue = xQueueCreate(queueSize, itemSize);
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// Start clock when smartwatch boots
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LoadApp(Apps::Clock, DisplayApp::FullRefreshDirections::None);
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}
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void DisplayApp::Start() {
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if (pdPASS != xTaskCreate(DisplayApp::Process, "displayapp", 800, this, 0, &taskHandle)) {
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APP_ERROR_HANDLER(NRF_ERROR_NO_MEM);
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}
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}
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void DisplayApp::Process(void* instance) {
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auto* app = static_cast<DisplayApp*>(instance);
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NRF_LOG_INFO("displayapp task started!");
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app->InitHw();
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// Send a dummy notification to unlock the lvgl display driver for the first iteration
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xTaskNotifyGive(xTaskGetCurrentTaskHandle());
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while (true) {
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app->Refresh();
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}
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}
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void DisplayApp::InitHw() {
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brightnessController.Init();
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brightnessController.Set(settingsController.GetBrightness());
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}
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uint32_t acc = 0;
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uint32_t count = 0;
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bool toggle = true;
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void DisplayApp::Refresh() {
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TickType_t queueTimeout;
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switch (state) {
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case States::Idle:
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IdleState();
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queueTimeout = portMAX_DELAY;
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break;
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case States::Running:
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RunningState();
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queueTimeout = 20;
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break;
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default:
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queueTimeout = portMAX_DELAY;
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break;
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}
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Messages msg;
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if (xQueueReceive(msgQueue, &msg, queueTimeout)) {
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switch (msg) {
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case Messages::GoToSleep:
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brightnessController.Backup();
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while (brightnessController.Level() != Controllers::BrightnessController::Levels::Off) {
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brightnessController.Lower();
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vTaskDelay(100);
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}
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lcd.DisplayOff();
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systemTask.PushMessage(System::SystemTask::Messages::OnDisplayTaskSleeping);
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state = States::Idle;
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break;
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case Messages::GoToRunning:
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lcd.DisplayOn();
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brightnessController.Restore();
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state = States::Running;
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break;
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case Messages::UpdateTimeOut:
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systemTask.PushMessage(System::SystemTask::Messages::UpdateTimeOut);
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break;
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case Messages::UpdateBleConnection:
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// clockScreen.SetBleConnectionState(bleController.IsConnected() ? Screens::Clock::BleConnectionStates::Connected :
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// Screens::Clock::BleConnectionStates::NotConnected);
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break;
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case Messages::UpdateBatteryLevel:
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batteryController.Update();
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break;
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case Messages::NewNotification:
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LoadApp(Apps::NotificationsPreview, DisplayApp::FullRefreshDirections::Down);
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break;
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case Messages::TimerDone:
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if (currentApp == Apps::Timer) {
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auto *timer = static_cast<Screens::Timer*>(currentScreen.get());
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timer->setDone();
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} else {
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LoadApp(Apps::Timer, DisplayApp::FullRefreshDirections::Down);
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}
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break;
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case Messages::TouchEvent: {
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if (state != States::Running)
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break;
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auto info = touchPanel.GetTouchInfo();
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auto gesture = OnTouchEvent(info);
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if (!currentScreen->OnTouchEvent(gesture)) {
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if (currentApp == Apps::Clock) {
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switch (gesture) {
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case TouchEvents::SwipeUp:
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LoadApp(Apps::Launcher, DisplayApp::FullRefreshDirections::Up);
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break;
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case TouchEvents::SwipeDown:
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LoadApp(Apps::Notifications, DisplayApp::FullRefreshDirections::Down);
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break;
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case TouchEvents::SwipeRight:
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LoadApp(Apps::QuickSettings, DisplayApp::FullRefreshDirections::RightAnim);
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break;
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case TouchEvents::DoubleTap:
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systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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break;
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default:
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break;
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}
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} else if (returnTouchEvent == gesture) {
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LoadApp(returnToApp, returnDirection);
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} else if (touchMode == TouchModes::Gestures) {
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lvgl.SetNewTapEvent(info.x, info.y);
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}
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}
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} break;
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case Messages::ButtonPushed:
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if (currentApp == Apps::Clock) {
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systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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} else {
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if (!currentScreen->OnButtonPushed()) {
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LoadApp(returnToApp, returnDirection);
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}
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}
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break;
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case Messages::BleFirmwareUpdateStarted:
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LoadApp(Apps::FirmwareUpdate, DisplayApp::FullRefreshDirections::Down);
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break;
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case Messages::UpdateDateTime:
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// Added to remove warning
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// What should happen here?
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break;
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}
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}
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if (state != States::Idle && touchMode == TouchModes::Polling) {
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auto info = touchPanel.GetTouchInfo();
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if (info.action == 2) { // 2 = contact
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if (!currentScreen->OnTouchEvent(info.x, info.y)) {
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lvgl.SetNewTapEvent(info.x, info.y);
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}
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}
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}
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}
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void DisplayApp::RunningState() {
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if (!currentScreen->Refresh()) {
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LoadApp(returnToApp, returnDirection);
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}
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lv_task_handler();
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}
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void DisplayApp::StartApp(Apps app, DisplayApp::FullRefreshDirections direction) {
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LoadApp(app, direction);
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}
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void DisplayApp::ReturnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent) {
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returnToApp = app;
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returnDirection = direction;
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returnTouchEvent = touchEvent;
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}
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void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction) {
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currentScreen.reset(nullptr);
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SetFullRefresh(direction);
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// default return to launcher
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ReturnApp(Apps::Launcher, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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switch (app) {
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case Apps::Launcher:
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currentScreen = std::make_unique<Screens::ApplicationList>(this, settingsController, batteryController, dateTimeController);
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ReturnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::None:
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case Apps::Clock:
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currentScreen = std::make_unique<Screens::Clock>(this,
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dateTimeController,
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batteryController,
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bleController,
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notificationManager,
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settingsController,
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heartRateController,
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motionController);
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break;
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case Apps::FirmwareValidation:
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currentScreen = std::make_unique<Screens::FirmwareValidation>(this, validator);
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::FirmwareUpdate:
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currentScreen = std::make_unique<Screens::FirmwareUpdate>(this, bleController);
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break;
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case Apps::Notifications:
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currentScreen = std::make_unique<Screens::Notifications>(
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this, notificationManager, systemTask.nimble().alertService(), Screens::Notifications::Modes::Normal);
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ReturnApp(Apps::Clock, FullRefreshDirections::Up, TouchEvents::SwipeUp);
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break;
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case Apps::NotificationsPreview:
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currentScreen = std::make_unique<Screens::Notifications>(
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this, notificationManager, systemTask.nimble().alertService(), Screens::Notifications::Modes::Preview);
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ReturnApp(Apps::Clock, FullRefreshDirections::Up, TouchEvents::SwipeUp);
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break;
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case Apps::Timer:
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currentScreen = std::make_unique<Screens::Timer>(this, timerController);
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break;
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// Settings
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case Apps::QuickSettings:
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currentScreen = std::make_unique<Screens::QuickSettings>(
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this, batteryController, dateTimeController, brightnessController, motorController, settingsController);
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ReturnApp(Apps::Clock, FullRefreshDirections::LeftAnim, TouchEvents::SwipeLeft);
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break;
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case Apps::Settings:
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currentScreen = std::make_unique<Screens::Settings>(this, settingsController);
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ReturnApp(Apps::QuickSettings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingWatchFace:
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currentScreen = std::make_unique<Screens::SettingWatchFace>(this, settingsController);
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingTimeFormat:
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currentScreen = std::make_unique<Screens::SettingTimeFormat>(this, settingsController);
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingWakeUp:
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currentScreen = std::make_unique<Screens::SettingWakeUp>(this, settingsController);
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingDisplay:
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currentScreen = std::make_unique<Screens::SettingDisplay>(this, settingsController);
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingSteps:
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currentScreen = std::make_unique<Screens::SettingSteps>(this, settingsController);
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::BatteryInfo:
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currentScreen = std::make_unique<Screens::BatteryInfo>(this, batteryController);
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SysInfo:
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currentScreen =
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std::make_unique<Screens::SystemInfo>(this, dateTimeController, batteryController, brightnessController, bleController, watchdog);
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ReturnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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//
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case Apps::FlashLight:
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currentScreen = std::make_unique<Screens::FlashLight>(this, systemTask, brightnessController);
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ReturnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::None);
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break;
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case Apps::StopWatch:
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currentScreen = std::make_unique<Screens::StopWatch>(this);
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break;
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case Apps::Twos:
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currentScreen = std::make_unique<Screens::Twos>(this);
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break;
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case Apps::Paint:
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currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl);
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break;
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case Apps::Paddle:
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currentScreen = std::make_unique<Screens::Paddle>(this, lvgl);
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break;
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case Apps::Music:
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currentScreen = std::make_unique<Screens::Music>(this, systemTask.nimble().music());
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break;
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case Apps::Navigation:
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currentScreen = std::make_unique<Screens::Navigation>(this, systemTask.nimble().navigation());
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break;
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case Apps::HeartRate:
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currentScreen = std::make_unique<Screens::HeartRate>(this, heartRateController, systemTask);
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break;
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case Apps::Motion:
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currentScreen = std::make_unique<Screens::Motion>(this, motionController);
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break;
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case Apps::Steps:
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currentScreen = std::make_unique<Screens::Steps>(this, motionController, settingsController);
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break;
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}
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currentApp = app;
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}
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void DisplayApp::IdleState() {
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}
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void DisplayApp::PushMessage(Messages msg) {
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BaseType_t xHigherPriorityTaskWoken;
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xHigherPriorityTaskWoken = pdFALSE;
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xQueueSendFromISR(msgQueue, &msg, &xHigherPriorityTaskWoken);
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if (xHigherPriorityTaskWoken) {
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/* Actual macro used here is port specific. */
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// TODO : should I do something here?
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}
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}
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TouchEvents DisplayApp::OnTouchEvent(Pinetime::Drivers::Cst816S::TouchInfos info) {
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if (info.isTouch) {
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switch (info.gesture) {
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case Pinetime::Drivers::Cst816S::Gestures::SingleTap:
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return TouchEvents::Tap;
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case Pinetime::Drivers::Cst816S::Gestures::LongPress:
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return TouchEvents::LongTap;
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case Pinetime::Drivers::Cst816S::Gestures::DoubleTap:
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return TouchEvents::DoubleTap;
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case Pinetime::Drivers::Cst816S::Gestures::SlideRight:
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return TouchEvents::SwipeRight;
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case Pinetime::Drivers::Cst816S::Gestures::SlideLeft:
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return TouchEvents::SwipeLeft;
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case Pinetime::Drivers::Cst816S::Gestures::SlideDown:
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return TouchEvents::SwipeDown;
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case Pinetime::Drivers::Cst816S::Gestures::SlideUp:
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return TouchEvents::SwipeUp;
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case Pinetime::Drivers::Cst816S::Gestures::None:
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default:
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return TouchEvents::None;
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}
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}
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return TouchEvents::None;
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}
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void DisplayApp::SetFullRefresh(DisplayApp::FullRefreshDirections direction) {
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switch (direction) {
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case DisplayApp::FullRefreshDirections::Down:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
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break;
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case DisplayApp::FullRefreshDirections::Up:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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break;
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case DisplayApp::FullRefreshDirections::Left:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Left);
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break;
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case DisplayApp::FullRefreshDirections::Right:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Right);
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break;
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case DisplayApp::FullRefreshDirections::LeftAnim:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::LeftAnim);
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break;
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case DisplayApp::FullRefreshDirections::RightAnim:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::RightAnim);
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break;
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default:
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break;
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}
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}
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void DisplayApp::SetTouchMode(DisplayApp::TouchModes mode) {
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touchMode = mode;
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}
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