6cf6455313
These could be used for other motion-based algorithms in the future. Also fix includes.
89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
#include "components/motion/MotionController.h"
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#include <FreeRTOS.h>
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#include <task.h>
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using namespace Pinetime::Controllers;
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void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) {
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if (this->nbSteps != nbSteps && service != nullptr) {
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service->OnNewStepCountValue(nbSteps);
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}
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if (service != nullptr && (this->x != x || this->y != y || this->z != z)) {
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service->OnNewMotionValues(x, y, z);
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}
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this->x = x;
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lastY = this->y;
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this->y = y;
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lastZ = this->z;
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this->z = z;
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int32_t deltaSteps = nbSteps - this->nbSteps;
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this->nbSteps = nbSteps;
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if (deltaSteps > 0) {
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currentTripSteps += deltaSteps;
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}
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}
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bool MotionController::Should_RaiseWake(bool isSleeping) {
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if ((x + 335) <= 670 && z < 0) {
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if (not isSleeping) {
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if (y <= 0) {
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return false;
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}
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lastYForWakeUp = 0;
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return false;
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}
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if (y >= 0) {
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lastYForWakeUp = 0;
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return false;
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}
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if (y + 230 < lastYForWakeUp) {
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lastYForWakeUp = y;
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return true;
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}
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}
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return false;
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}
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bool MotionController::ShouldShakeWake(uint16_t thresh) {
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bool wake = false;
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auto diff = xTaskGetTickCount() - lastShakeTime;
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lastShakeTime = xTaskGetTickCount();
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/* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
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int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastY / 2 - lastZ) / diff * 100;
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//(.2 * speed) + ((1 - .2) * accumulatedSpeed);
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// implemented without floats as .25Alpha
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accumulatedSpeed = (speed / 5) + ((accumulatedSpeed / 5) * 4);
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if (accumulatedSpeed > thresh) {
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wake = true;
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}
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return wake;
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}
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void MotionController::IsSensorOk(bool isOk) {
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isSensorOk = isOk;
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}
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void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) {
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switch (types) {
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case Drivers::Bma421::DeviceTypes::BMA421:
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this->deviceType = DeviceTypes::BMA421;
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break;
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case Drivers::Bma421::DeviceTypes::BMA425:
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this->deviceType = DeviceTypes::BMA425;
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break;
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default:
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this->deviceType = DeviceTypes::Unknown;
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break;
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}
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}
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void MotionController::SetService(Pinetime::Controllers::MotionService* service) {
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this->service = service;
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}
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