6cf6455313
These could be used for other motion-based algorithms in the future. Also fix includes.
84 lines
1.6 KiB
C++
84 lines
1.6 KiB
C++
#pragma once
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#include <cstdint>
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#include "drivers/Bma421.h"
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#include "components/ble/MotionService.h"
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namespace Pinetime {
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namespace Controllers {
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class MotionController {
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public:
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enum class DeviceTypes {
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Unknown,
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BMA421,
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BMA425,
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};
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void Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps);
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int16_t X() const {
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return x;
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}
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int16_t Y() const {
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return y;
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}
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int16_t Z() const {
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return z;
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}
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uint32_t NbSteps() const {
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return nbSteps;
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}
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void ResetTrip() {
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currentTripSteps = 0;
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}
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uint32_t GetTripSteps() const {
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return currentTripSteps;
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}
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bool ShouldShakeWake(uint16_t thresh);
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bool Should_RaiseWake(bool isSleeping);
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int32_t CurrentShakeSpeed() const {
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return accumulatedSpeed;
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}
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void IsSensorOk(bool isOk);
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bool IsSensorOk() const {
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return isSensorOk;
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}
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DeviceTypes DeviceType() const {
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return deviceType;
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}
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void Init(Pinetime::Drivers::Bma421::DeviceTypes types);
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void SetService(Pinetime::Controllers::MotionService* service);
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private:
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uint32_t nbSteps;
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uint32_t currentTripSteps = 0;
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int16_t x;
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int16_t lastYForWakeUp = 0;
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int16_t lastY = 0;
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int16_t y;
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int16_t lastZ = 0;
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int16_t z;
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bool isSensorOk = false;
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DeviceTypes deviceType = DeviceTypes::Unknown;
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Pinetime::Controllers::MotionService* service = nullptr;
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int32_t accumulatedSpeed = 0;
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uint32_t lastShakeTime = 0;
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};
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}
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}
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