InfiniTime/src/components/motion/MotionController.h
Finlay Davidson 6cf6455313 shakewake: Switch to more generic last* vars
These could be used for other motion-based algorithms in the future.
Also fix includes.
2023-03-09 10:17:03 +02:00

84 lines
1.6 KiB
C++

#pragma once
#include <cstdint>
#include "drivers/Bma421.h"
#include "components/ble/MotionService.h"
namespace Pinetime {
namespace Controllers {
class MotionController {
public:
enum class DeviceTypes {
Unknown,
BMA421,
BMA425,
};
void Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps);
int16_t X() const {
return x;
}
int16_t Y() const {
return y;
}
int16_t Z() const {
return z;
}
uint32_t NbSteps() const {
return nbSteps;
}
void ResetTrip() {
currentTripSteps = 0;
}
uint32_t GetTripSteps() const {
return currentTripSteps;
}
bool ShouldShakeWake(uint16_t thresh);
bool Should_RaiseWake(bool isSleeping);
int32_t CurrentShakeSpeed() const {
return accumulatedSpeed;
}
void IsSensorOk(bool isOk);
bool IsSensorOk() const {
return isSensorOk;
}
DeviceTypes DeviceType() const {
return deviceType;
}
void Init(Pinetime::Drivers::Bma421::DeviceTypes types);
void SetService(Pinetime::Controllers::MotionService* service);
private:
uint32_t nbSteps;
uint32_t currentTripSteps = 0;
int16_t x;
int16_t lastYForWakeUp = 0;
int16_t lastY = 0;
int16_t y;
int16_t lastZ = 0;
int16_t z;
bool isSensorOk = false;
DeviceTypes deviceType = DeviceTypes::Unknown;
Pinetime::Controllers::MotionService* service = nullptr;
int32_t accumulatedSpeed = 0;
uint32_t lastShakeTime = 0;
};
}
}