
Move displayapp/Apps.h into a header only library (to make the integration easier in InfiniSim.
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
#pragma once
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#include "displayapp/screens/Screen.h"
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#include <lvgl/lvgl.h>
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#include <FreeRTOS.h>
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#include "portmacro_cmsis.h"
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#include "systemtask/SystemTask.h"
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#include "displayapp/apps/Apps.h"
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#include "displayapp/Controllers.h"
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#include "Symbols.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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enum class States { Init, Running, Halted };
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struct TimeSeparated_t {
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int hours;
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int mins;
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int secs;
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int hundredths;
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};
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class StopWatch : public Screen {
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public:
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explicit StopWatch(System::SystemTask& systemTask);
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~StopWatch() override;
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void Refresh() override;
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void playPauseBtnEventHandler();
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void stopLapBtnEventHandler();
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bool OnButtonPushed() override;
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private:
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void SetInterfacePaused();
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void SetInterfaceRunning();
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void SetInterfaceStopped();
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void Reset();
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void Start();
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void Pause();
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Pinetime::System::SystemTask& systemTask;
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States currentState = States::Init;
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TickType_t startTime;
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TickType_t oldTimeElapsed = 0;
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TickType_t blinkTime = 0;
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static constexpr int maxLapCount = 20;
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TickType_t laps[maxLapCount + 1];
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static constexpr int displayedLaps = 2;
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int lapsDone = 0;
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lv_obj_t *time, *msecTime, *btnPlayPause, *btnStopLap, *txtPlayPause, *txtStopLap;
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lv_obj_t* lapText;
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bool isHoursLabelUpdated = false;
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lv_task_t* taskRefresh;
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};
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}
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template <>
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struct AppTraits<Apps::StopWatch> {
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static constexpr Apps app = Apps::StopWatch;
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static constexpr const char* icon = Screens::Symbols::stopWatch;
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::StopWatch(*controllers.systemTask);
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};
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};
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}
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}
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