InfiniTime/src/displayapp/screens/StopWatch.h
Jean-François Milants f0e8bb26e9 Watch face selection with CMake
Move displayapp/Apps.h into a header only library (to make the integration easier in InfiniSim.
2023-12-23 21:29:13 +01:00

74 lines
1.8 KiB
C++

#pragma once
#include "displayapp/screens/Screen.h"
#include <lvgl/lvgl.h>
#include <FreeRTOS.h>
#include "portmacro_cmsis.h"
#include "systemtask/SystemTask.h"
#include "displayapp/apps/Apps.h"
#include "displayapp/Controllers.h"
#include "Symbols.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
enum class States { Init, Running, Halted };
struct TimeSeparated_t {
int hours;
int mins;
int secs;
int hundredths;
};
class StopWatch : public Screen {
public:
explicit StopWatch(System::SystemTask& systemTask);
~StopWatch() override;
void Refresh() override;
void playPauseBtnEventHandler();
void stopLapBtnEventHandler();
bool OnButtonPushed() override;
private:
void SetInterfacePaused();
void SetInterfaceRunning();
void SetInterfaceStopped();
void Reset();
void Start();
void Pause();
Pinetime::System::SystemTask& systemTask;
States currentState = States::Init;
TickType_t startTime;
TickType_t oldTimeElapsed = 0;
TickType_t blinkTime = 0;
static constexpr int maxLapCount = 20;
TickType_t laps[maxLapCount + 1];
static constexpr int displayedLaps = 2;
int lapsDone = 0;
lv_obj_t *time, *msecTime, *btnPlayPause, *btnStopLap, *txtPlayPause, *txtStopLap;
lv_obj_t* lapText;
bool isHoursLabelUpdated = false;
lv_task_t* taskRefresh;
};
}
template <>
struct AppTraits<Apps::StopWatch> {
static constexpr Apps app = Apps::StopWatch;
static constexpr const char* icon = Screens::Symbols::stopWatch;
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::StopWatch(*controllers.systemTask);
};
};
}
}