Commit0aead42fdf("navigation: Add is available (#1847)") added the ability to draw the app icon in grey and in a disabled state when some prerequisits were not met. Only the Navigation app was using this mechanism due to its icons being stored in the external memory and possibly missing. Commit63e0c4f4ef("Application selection at build time") broke this by always setting the state as true: for (const auto& userApp : userApps) { apps[i++] = Screens::Tile::Applications {userApp.icon, userApp.app, true}; } Fix this by creating an isAvailable() strcuture in the app classes, similar to how the Watchfaces handle the same problem of checking availability.
88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
/* Copyright (C) 2021 mruss77, Florian
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This file is part of InfiniTime.
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InfiniTime is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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InfiniTime is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "displayapp/apps/Apps.h"
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#include "components/settings/Settings.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/widgets/Counter.h"
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#include "displayapp/Controllers.h"
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#include "systemtask/WakeLock.h"
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#include "Symbols.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Alarm : public Screen {
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public:
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explicit Alarm(Controllers::AlarmController& alarmController,
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Controllers::Settings::ClockType clockType,
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System::SystemTask& systemTask,
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Controllers::MotorController& motorController);
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~Alarm() override;
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void SetAlerting();
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void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
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bool OnButtonPushed() override;
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bool OnTouchEvent(TouchEvents event) override;
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void OnValueChanged();
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void StopAlerting();
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private:
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Controllers::AlarmController& alarmController;
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System::WakeLock wakeLock;
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Controllers::MotorController& motorController;
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lv_obj_t *btnStop, *txtStop, *btnRecur, *txtRecur, *btnInfo, *enableSwitch;
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lv_obj_t* lblampm = nullptr;
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lv_obj_t* txtMessage = nullptr;
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lv_obj_t* btnMessage = nullptr;
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lv_task_t* taskStopAlarm = nullptr;
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enum class EnableButtonState { On, Off, Alerting };
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void DisableAlarm();
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void SetRecurButtonState();
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void SetSwitchState(lv_anim_enable_t anim);
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void SetAlarm();
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void ShowInfo();
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void HideInfo();
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void ToggleRecurrence();
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void UpdateAlarmTime();
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Widgets::Counter hourCounter = Widgets::Counter(0, 23, jetbrains_mono_76);
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Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
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};
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}
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template <>
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struct AppTraits<Apps::Alarm> {
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static constexpr Apps app = Apps::Alarm;
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static constexpr const char* icon = Screens::Symbols::bell;
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Alarm(controllers.alarmController,
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controllers.settingsController.GetClockType(),
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*controllers.systemTask,
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controllers.motorController);
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};
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static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {
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return true;
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};
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};
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}
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}
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