InfiniTime/src/displayapp/screens/Alarm.h
Heiko Stuebner 9afc23cba9 navigation: fix greying out the app icon if not enabled
Commit 0aead42fdf ("navigation: Add is available (#1847)") added the
ability to draw the app icon in grey and in a disabled state when some
prerequisits were not met. Only the Navigation app was using this mechanism
due to its icons being stored in the external memory and possibly missing.

Commit 63e0c4f4ef ("Application selection at build time") broke this by
always setting the state as true:
      for (const auto& userApp : userApps) {
        apps[i++] = Screens::Tile::Applications {userApp.icon, userApp.app, true};
      }

Fix this by creating an isAvailable() strcuture in the app classes, similar
to how the Watchfaces handle the same problem of checking availability.
2025-07-03 13:19:56 +01:00

88 lines
3.1 KiB
C++

/* Copyright (C) 2021 mruss77, Florian
This file is part of InfiniTime.
InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "displayapp/apps/Apps.h"
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
#include "displayapp/widgets/Counter.h"
#include "displayapp/Controllers.h"
#include "systemtask/WakeLock.h"
#include "Symbols.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Alarm : public Screen {
public:
explicit Alarm(Controllers::AlarmController& alarmController,
Controllers::Settings::ClockType clockType,
System::SystemTask& systemTask,
Controllers::MotorController& motorController);
~Alarm() override;
void SetAlerting();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
void OnValueChanged();
void StopAlerting();
private:
Controllers::AlarmController& alarmController;
System::WakeLock wakeLock;
Controllers::MotorController& motorController;
lv_obj_t *btnStop, *txtStop, *btnRecur, *txtRecur, *btnInfo, *enableSwitch;
lv_obj_t* lblampm = nullptr;
lv_obj_t* txtMessage = nullptr;
lv_obj_t* btnMessage = nullptr;
lv_task_t* taskStopAlarm = nullptr;
enum class EnableButtonState { On, Off, Alerting };
void DisableAlarm();
void SetRecurButtonState();
void SetSwitchState(lv_anim_enable_t anim);
void SetAlarm();
void ShowInfo();
void HideInfo();
void ToggleRecurrence();
void UpdateAlarmTime();
Widgets::Counter hourCounter = Widgets::Counter(0, 23, jetbrains_mono_76);
Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
};
}
template <>
struct AppTraits<Apps::Alarm> {
static constexpr Apps app = Apps::Alarm;
static constexpr const char* icon = Screens::Symbols::bell;
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::Alarm(controllers.alarmController,
controllers.settingsController.GetClockType(),
*controllers.systemTask,
controllers.motorController);
};
static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {
return true;
};
};
}
}