Commit0aead42fdf("navigation: Add is available (#1847)") added the ability to draw the app icon in grey and in a disabled state when some prerequisits were not met. Only the Navigation app was using this mechanism due to its icons being stored in the external memory and possibly missing. Commit63e0c4f4ef("Application selection at build time") broke this by always setting the state as true: for (const auto& userApp : userApps) { apps[i++] = Screens::Tile::Applications {userApp.icon, userApp.app, true}; } Fix this by creating an isAvailable() strcuture in the app classes, similar to how the Watchfaces handle the same problem of checking availability.
104 lines
2.7 KiB
C++
104 lines
2.7 KiB
C++
/* Copyright (C) 2020 JF, Adam Pigg, Avamander
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This file is part of InfiniTime.
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InfiniTime is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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InfiniTime is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <FreeRTOS.h>
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#include <lvgl/src/lv_core/lv_obj.h>
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#include <string>
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#include "displayapp/screens/Screen.h"
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#include "displayapp/apps/Apps.h"
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#include "displayapp/Controllers.h"
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#include "Symbols.h"
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namespace Pinetime {
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namespace Controllers {
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class MusicService;
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}
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namespace Applications {
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namespace Screens {
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class Music : public Screen {
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public:
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Music(Pinetime::Controllers::MusicService& music);
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~Music() override;
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void Refresh() override;
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void OnObjectEvent(lv_obj_t* obj, lv_event_t event);
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private:
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bool OnTouchEvent(TouchEvents event) override;
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void UpdateLength();
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lv_obj_t* btnPrev;
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lv_obj_t* btnPlayPause;
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lv_obj_t* btnNext;
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lv_obj_t* btnVolDown;
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lv_obj_t* btnVolUp;
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lv_obj_t* txtArtist;
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lv_obj_t* txtTrack;
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lv_obj_t* txtPlayPause;
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lv_obj_t* imgDisc;
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lv_obj_t* imgDiscAnim;
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lv_obj_t* txtTrackDuration;
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lv_style_t btn_style;
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/** For the spinning disc animation */
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bool frameB;
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Pinetime::Controllers::MusicService& musicService;
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std::string artist;
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std::string album;
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std::string track;
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/** Total length in seconds */
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int totalLength = 0;
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/** Current position in seconds */
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int currentPosition;
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/** Last time an animation update or timer was incremented */
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TickType_t lastIncrement = 0;
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bool playing;
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lv_task_t* taskRefresh;
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/** Watchapp */
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};
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}
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template <>
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struct AppTraits<Apps::Music> {
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static constexpr Apps app = Apps::Music;
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static constexpr const char* icon = Screens::Symbols::music;
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static Screens::Screen* Create(AppControllers& controllers) {
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return new Screens::Music(*controllers.musicService);
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};
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static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) {
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return true;
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};
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};
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}
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}
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