InfiniTime/src/displayapp/screens/Tile.h
Joaquim 1d3742e14f Big UI and navigation Rewrite
new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
2021-04-04 03:08:51 +01:00

57 lines
1.6 KiB
C++

#pragma once
#include <lvgl/lvgl.h>
#include <cstdint>
#include <memory>
#include "Screen.h"
#include "../Apps.h"
#include "components/datetime/DateTimeController.h"
#include "components/settings/Settings.h"
#include "components/datetime/DateTimeController.h"
#include "components/battery/BatteryController.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Tile : public Screen {
public:
struct Applications {
const char* icon;
Pinetime::Applications::Apps application;
};
explicit Tile(uint8_t screenID, uint8_t numScreens,
DisplayApp* app,
Controllers::Settings& settingsController,
Pinetime::Controllers::Battery& batteryController,
Controllers::DateTime& dateTimeController,
std::array<Applications, 6>& applications);
~Tile() override;
bool Refresh() override;
void UpdateScreen();
void OnObjectEvent(lv_obj_t* obj, lv_event_t event, uint32_t buttonId);
private:
Pinetime::Controllers::Battery& batteryController;
Controllers::DateTime& dateTimeController;
lv_task_t* taskUpdate;
lv_obj_t* label_time;
lv_obj_t* batteryIcon;
lv_point_t pageIndicatorBasePoints[2];
lv_point_t pageIndicatorPoints[2];
lv_obj_t* pageIndicatorBase;
lv_obj_t* pageIndicator;
lv_obj_t* btnm1;
const char* btnmMap[8];
Pinetime::Applications::Apps apps[6];
};
}
}
}