1d69c79942
added Paddle.cpp and Paddle.h
101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
#include "Paddle.h"
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#include "../DisplayApp.h"
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#include "../LittleVgl.h"
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using namespace Pinetime::Applications::Screens;
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extern lv_font_t jetbrains_mono_extrabold_compressed;
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extern lv_font_t jetbrains_mono_bold_20;
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Paddle::Paddle(Pinetime::Applications::DisplayApp *app, Pinetime::Components::LittleVgl& lvgl) : Screen(app){
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app->SetTouchMode(DisplayApp::TouchModes::Polling);
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points = lv_label_create(lv_scr_act(), NULL);
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lv_label_set_text(points, "0");
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lv_obj_align(points, lv_scr_act(), LV_ALIGN_IN_TOP_MID, 0, 0);
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paddle.header.always_zero = 0;
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paddle.header.w = 4;
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paddle.header.h = 60;
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paddle.data_size = 60 * 4 * LV_COLOR_SIZE / 8;
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paddle.header.cf = LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED;
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paddle.data = paddle_map;
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paddle_image = lv_img_create(lv_scr_act(), NULL);
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lv_img_set_src(paddle_image, &paddle);
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ball.header.always_zero = 0;
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ball.header.w = 24;
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ball.header.h = 24;
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ball.data_size = 24 * 24 * LV_COLOR_SIZE / 8;
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ball.header.cf = LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED;
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ball.data = ball_map;
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ball_image = lv_img_create(lv_scr_act(), NULL);
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lv_img_set_src(ball_image, &ball);
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}
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Paddle::~Paddle() {
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// Reset the touchmode
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app->SetTouchMode(DisplayApp::TouchModes::Gestures);
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lv_obj_clean(lv_scr_act());
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}
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bool Paddle::Refresh() {
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if((counter++ % 5) == 0){
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counter = 0;
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ball_x += dx;
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ball_y += dy;
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lv_obj_set_pos(ball_image, ball_x, ball_y);
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//checks if it has touched the sides (floor and ceiling)
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if(ball_y <= 0 || ball_y >= 215){
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dy *= -1;
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}
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//checks if it has touched the side (left side)
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if(ball_x >= 215){
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dx *= -1;
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}
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//checks if it is in the position of the paddle
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if(ball_y >= (y_paddle_bottom + 16) && ball_y <= (y_paddle_top - 8)){
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if(ball_x >= 0 && ball_x < 4){
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lv_obj_set_pos(ball_image, 5, ball_y);
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dx *= -1;
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score++;
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}
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}
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//checks if it has gone behind the paddle
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else if(ball_x <= -40){
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ball_x = 107;
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ball_y = 107;
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score = 0;
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}
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sprintf(Val, "%d", score);
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lv_label_set_text(points, Val);
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}
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return running;
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}
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bool Paddle::OnButtonPushed() {
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running = false;
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return true;
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}
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bool Paddle::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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return true;
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}
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bool Paddle::OnTouchEvent(uint16_t x, uint16_t y) {
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lv_obj_set_pos(paddle_image, 0, y - 30); // sets the center paddle pos. (30px offset) with the the y_coordinate of the finger and defaults the x_coordinate to 0
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y_paddle_top = y - 30; // refreshes the upper extreme of the paddle
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y_paddle_bottom = y + 30; // refreshes the lower extreme of the paddle
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return true;
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}
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