39 lines
987 B
C++
39 lines
987 B
C++
#pragma once
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#include <lvgl/src/lv_core/lv_obj.h>
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#include "Screen.h"
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namespace Pinetime {
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namespace Applications {
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struct Tile {
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bool merged = false;
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unsigned int value = 0;
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};
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namespace Screens {
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class Twos : public Screen {
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public:
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Twos(DisplayApp* app);
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~Twos() override;
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bool Refresh() override;
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bool OnTouchEvent(TouchEvents event) override;
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private:
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lv_style_t style_cell1;
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lv_style_t style_cell2;
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lv_style_t style_cell3;
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lv_style_t style_cell4;
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lv_style_t style_cell5;
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lv_obj_t* scoreText;
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lv_obj_t* gridDisplay;
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Tile grid[4][4];
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unsigned int score = 0;
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void updateGridDisplay(Tile grid[][4]);
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bool tryMerge(Tile grid[][4], int& newRow, int& newCol, int oldRow, int oldCol);
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bool tryMove(Tile grid[][4], int newRow, int newCol, int oldRow, int oldCol);
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bool placeNewTile();
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};
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}
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}
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} |