InfiniTime/src/components/motion/MotionController.cpp

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#include "MotionController.h"
using namespace Pinetime::Controllers;
void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps) {
this->x = x;
this->y = y;
this->z = z;
this->nbSteps = nbSteps;
}
bool MotionController::ShouldWakeUp(bool isSleeping) {
if ((x + 335) <= 670 && z < 0) {
if (not isSleeping) {
if (y <= 0) {
return false;
} else {
lastYForWakeUp = 0;
return false;
}
}
if (y >= 0) {
lastYForWakeUp = 0;
return false;
}
if (y + 230 < lastYForWakeUp) {
lastYForWakeUp = y;
return true;
}
}
return false;
}