This issue was caused by DateTime::SetCurrentTime() that would not update the internal state of the class : dayOfWeek, Month, Year were not properly updated according to the current time.
* docs: Fix a few typos
There are small typos in:
- doc/versioning.md
- src/components/ble/NimbleController.cpp
- src/libs/mynewt-nimble/CODING_STANDARDS.md
- src/libs/mynewt-nimble/docs/btshell/btshell_GAP.rst
- src/systemtask/SystemTask.cpp
Fixes:
- Should read `milliseconds` rather than `miliseconds`.
- Should read `unnecessary` rather than `uncesseray`.
- Should read `target` rather than `tharget`.
- Should read `project` rather than `projct`.
- Should read `preferred` rather than `prefered`.
- Should read `functioning` rather than `functionning`.
- Should read `forever` rather than `forver`.
- Should read `existing` rather than `exisiting`.
On power up, advertise aggressively for at least 30 seconds then switch
to a longer interval to conserve battery life. This fast/slow pattern
is designed to balance connection response time and battery life.
When a disconnect event is received restart the fast/slow pattern.
When a failed connect event is received, restart the fast/slow pattern.
When the screen is activated and ble is not connected, restart the fast/slow pattern.
This pattern is consistent with Apple's BLE developer standards (QA 1931).
Start advertising aggressively when powered on then
slow down linearly over 75 seconds. This will conserve
battery by not advertising rapidly the whole time we
are seeking a connection. The slowest rate is
approximately once every 4.5 seconds to balance
responsiveness and battery life.
We use a fixed advertising duration of 5 seconds and start
with a 62.5 ms advertising interval. Every 5 seconds
(the advertising duration) we step up to a larger
advertising interval (slower advertising). We continue
to increase the advertising interval linearly for
75 seconds from the start of advertising. At 75 seconds
we have an advertising interval of 4.44 seconds which we
keep until connected. A reboot will restart the sequence.
When we receive a disconnect event we restart the sequence
with fast advertising and then slow down as described above.
Note that we are not using the BLE high duty cycle setting to
change the advertising rate. The rate is managed by repeatedly
setting the minimum and maximum intervals.
The linear rate of decrease and the slowest interval size
were determined experimentally by the author. The 5.3 Core
spec suggests that you not advertise slower than once
every 1.2 seconds to preserve responsiveness but we
ignored that suggestion.
PTS/SettingsPTS : Convert to/from LVGL color and Settings::Color, add functions to reduce code duplication.
Adapt SettingPineTimeStyle with the last Screen Interface
Instead of casting the UUID object to the ble_uuid_t* used throughout
the NimBLE API just pass the address of the ble_uuid_t member that's at
the start of each of the UUID structs.
Fixed mismatch between the service and characteristic IDs in the
navigation service comments and documentation. They had old values not
reflecting the current code and changes in doc/ble.md
* Make firmware updating more foolproof and fix bugs
* No need to manually handle overflow
* Make startTime TickType_t
* Don't process TouchEvents::None
* Fix sleep getting re-enabled issue more directly
* Allow multiple wakeup modes at the same time.
This commit adds multiple wakeup modes support.
It does so by storing them as a uint8_t bitfield enum.
It changes the following functions:
Since multiple modes can be on now, older version would not cut it:
WakeUpMode getWakeupMode() -> std::bitset<3> getWakeUpModes()
Where each bit corresponds to a WakeUpMode
We still need a way to check whether a specific wakeup mode is on, so:
bool isWakeUpModeOn(const WakeUpMode mode)
This function was changed to work correctly with the new implementation.
setWakeUpMode(WakeupMode mode, bool enable)
Previously, systemtask would exit SystemTask::OnTouchEvent() if the wake
up mode was None or RaiseWrist, to prevent waking up when a touch was
received. However, after enabling using multiple WakeUpModes, this
caused a bug where when RaiseWrist was checked with SingleTap or
DoubleTap, the tap detection wouldn't work.
This commit fixes that bug.
Next commit will update the settings WakeUpMode select UI to reflect these changes.
Signed-off-by: Kozova1 <mug66kk@gmail.com>
* Updated UI to reflect multiple WakeUp sources being available.
Signed-off-by: Kozova1 <mug66kk@gmail.com>
* add submodule littlefs
* base fs
* Save settings using littlefs
* Small fixes and suggestions from PR
* More small fixes from PR suggestions
* Code clean up
* Change SpiNorFlash functions to be private in FS
* Retrieve and display bootloader version
- Display bootloader version on System Info screen
- Enable SPI flash sleep mode if bootloader version >= 1.0.0
* Wait for SPI flash to wakeup before starting OTA DFU
Changed type of encodedBufferIndex to size_t to eliminate warning. It is
fine as a size_t as its only ever compared to another size_t and used as
an array index.
* built timer app
* Style improvements
* making sure buttons stay hidden when the app is reopened and reappear after the timer runs out
* more sensible calculations of time deltas. eliminated that mysterious scaling factor
* changing the timer icon
- Enable LVGL animation (and disable groups, which were not used), and set the speed.
- Fix disc animation and progress display by initializing lastIncrement at 0 (a random value will be used otherwise, in release build)
If the buffer does not contain any \0, the whole buffer is considered to be the message of the notification. A default title will be displayed in the notification app.
new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
This new FW is build on the same codebasse than the actual InfiniTime. Only the display task is different (this allows to remove lvgl from the recovery fw, which is very heavy).
CMake builds and docker have been modified accordingly.
Note than the fw is converted into an image and then into a DFU in the cmake build (previously, it was only done in the