InfiniTime/src/components/motion/MotionController.h

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#pragma once
#include <cstdint>
#include <drivers/Bma421.h>
#include <components/ble/MotionService.h>
namespace Pinetime {
namespace Controllers {
class MotionController {
public:
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enum class DeviceTypes {
Unknown,
BMA421,
BMA425,
};
void Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps);
int16_t X() const {
return x;
}
int16_t Y() const {
return y;
}
int16_t Z() const {
return z;
}
uint32_t NbSteps() const {
return nbSteps;
}
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void ResetTrip() {
currentTripSteps = 0;
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}
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uint32_t GetTripSteps() const {
return currentTripSteps;
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}
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bool Should_ShakeWake();
bool Should_RaiseWake(bool isSleeping);
void IsSensorOk(bool isOk);
bool IsSensorOk() const {
return isSensorOk;
}
DeviceTypes DeviceType() const {
return deviceType;
}
void Init(Pinetime::Drivers::Bma421::DeviceTypes types);
void SetService(Pinetime::Controllers::MotionService* service);
private:
uint32_t nbSteps;
uint32_t currentTripSteps = 0;
int16_t x;
int16_t y;
int16_t z;
int16_t lastYForWakeUp = 0;
bool isSensorOk = false;
DeviceTypes deviceType = DeviceTypes::Unknown;
Pinetime::Controllers::MotionService* service = nullptr;
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int16_t lastXForShake = 0;
int16_t lastYForShake = 0;
int16_t lastZForShake = 0;
uint32_t lastShakeTime = 0;
};
}
}